This character was created in zBrush, then rigged in Autodesk Maya. All the textures were created in Substance Painter. This 3d model currently includes the 2k textures. To get the glowing to work, make sure to import the Post Processing from Package Manager.
The character comes with 12 cool premade animations but because it is using the Human IK skeleton from Maya it will work with any motion capture data file. If you require specific animations please get in touch with me.
As an added bonus, the unity package file includes a lava rock asset, which you can see in the video preview.