This is the completed character I have created for my dissertation, focusing on shape language in modern games. I created this character to explore both industry workflows and how shapes can influence characterisation. I would love it if you could help out by filling in this short dissertation survey: https://forms.gle/2ViSvxMcidDcY9Dh9
This character is game-ready at around 33K polygons. You can also use the Sketchfab viewer to see the texture sheets I created for this character. I wanted to try a different style for this character, leaning into a more 'Pixar' look and creating a character that mixes various cultures. I really enjoyed this project!
I used Salvatore Ditrani's stylized base mesh to start this project:
https://www.artstation.com/artwork/zABRd2