This character was sculpted in zbrush 2020 and painted in blender 2.9, I created this one for multi-purpose use: topology test, animation, high poly sculpts. Note that this 3d model has no mouth bag so no teeth and no tongue.
Character has manually retopologized and subdivided in zbrush.
Model consists of different objects, so they can be easily replaced or removed.
Product includes:
-8,064 polygons
-8,016 verts
-obj Model
Contact me if you have any questions.