A simple lowpoly ghost character that I made for my game prototype ["Cursed Graveyard"](https://theoclarkeart.weebly.com/cursed-graveyard.html). Modelled in Maya, textured in Photoshop. ["Cursed Graveyard"](https://theoclarkeart.weebly.com/cursed-graveyard.html) is a short FPS-style game about surviving waves of ghost enemies in a spooky atmospheric graveyard setting. I used Unreal Engine to make the game.
I tried to create a character that is spooky but stylised, low-poly, and uses emissive and opacity to create a proper ghost-like feel to the character. I believe this character is simple but served its purpose well for the project.