Asset Overview
Fully made in Blender.
Goal was to achieve the most realistic hair cut with real time render engines.
Include:
5 lods fbx
Source is Blender file with editable hairchunks with curve modifiers. You can see there how I work.
Blender scene for render hairchunks (addon required-hair tool for blender)
marmoset scene
9x 4k textures (Normal, Tangent,2x albedo, opacity, ao, depth, ID, specular)
Lod 0: 85 624 tris
....
Lod 4: 4 390 tris+