A 3D model of a male head, I created based on photo references I had.
I did the initial sculpt in zBrush, exported it to Maya, Retopologised it and UVed it there, then uploaded it to Substance Painter.
I spent some time in substance, trying to get the hair and facial hair look slightly more realistic as well as get some skin tones in. I am satisfied with how it looks overall, although the colour hues aren't exactly how i wanted them.