For 256 Fest (See #256fes on Twitter), I decided to do the characater Marina Liteyears from the N64 game Mischief Makers.
The challange was to make a model with a max of 256 polys, and 1 material with 1 256x256 texture.
This is one of my first models from scratch, so it was a great learning experience. Sticking to the 256 poly limit was quite difficult and I had to sacrifice fidelity in some areas. The head is my least favorite part, but I don't know how I could have made it better.