Medieval young male 1 consists of one rigged and weighted mesh object and texture maps.
A default material can be used and does not require 3rd party renderers, plug-ins or scripts.
A low poly, action and adventure character
Quad based body topology.mostly, with triangles at non deforming areas including the head. it is designed to be low poly so is not subdividable.
The fk rig includes bones for 5 fingers on each hand for using and gestures and includes eye rotation and ankle and toe bones.
ded rig is compatable with unity mecanim humanoid.for retargetting external animations.
As is usual this rig can be deleted from the mesh for re rigging with different skeletons.
Real world scale of 156cm/1.56m in height consistant wirh a 9 to 14 year old.
2048x2048px textures include:
1x combined diffuse and ao map.
1x ambient occlusion ao map
AO not needed but included anyway