Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\nAnime style character.
\nyou can use in a whole Action Game.\n
\nThese animation clips can be used with \"Legacy\" or \"Humanoid\" avatar types.\n
\nIncluded 4 Animation & 1 Character(add 5 texture)
\nIncluded FBX files
\n
\nCharacter:(4,104 Polys/ 3,267 Verts)
\nTexture: (1024*1024:4 pieces+512*512:1 pieces)
\n
\nSample Scene: 1
\nSample Legacy Character: 1
\nSample Mecanim Character: 1
\n
\nUnity 5, and + is required\n
\n
\n\nAnimation list-------------------\n
\n\nRun1
\n\nIdle1
\n\nWalk1
\n\nStand1
\n
\n
\n\n\nEmail : smini0225@naver.com","id":274903167620,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/121036/SaRang@Battel_Walk_Left 1/Screenshots/SaRang@Battel_Walk_Left 1_20.webp"},{"href":"https://models-cdn.yahaha.com/121036/SaRang@Battel_Walk_Left 1/Screenshots/SaRang@Battel_Walk_Left 1_50.webp"},{"href":"https://models-cdn.yahaha.com/121036/SaRang@Battel_Walk_Left 1/Screenshots/SaRang@Battel_Walk_Left 1_80.webp"},{"href":"https://models-cdn.yahaha.com/121036/SaRang@Battel_Walk_Left 1/Screenshots/SaRang@Battel_Walk_Left 1_110.webp"},{"href":"https://models-cdn.yahaha.com/121036/SaRang@Battel_Walk_Left 1/Screenshots/SaRang@Battel_Walk_Left 1_140.webp"},{"href":"https://models-cdn.yahaha.com/121036/SaRang@Battel_Walk_Left 1/Screenshots/SaRang@Battel_Walk_Left 1_170.webp"},{"href":"https://models-cdn.yahaha.com/121036/SaRang@Battel_Walk_Left 1/Screenshots/SaRang@Battel_Walk_Left 1_200.webp"},{"href":"https://models-cdn.yahaha.com/121036/SaRang@Battel_Walk_Left 1/Screenshots/SaRang@Battel_Walk_Left 1_230.webp"},{"href":"https://models-cdn.yahaha.com/121036/SaRang@Battel_Walk_Left 1/Screenshots/SaRang@Battel_Walk_Left 1_260.webp"},{"href":"https://models-cdn.yahaha.com/121036/SaRang@Battel_Walk_Left 1/Screenshots/SaRang@Battel_Walk_Left 1_290.webp"},{"href":"https://models-cdn.yahaha.com/121036/SaRang@Battel_Walk_Left 1/Screenshots/SaRang@Battel_Walk_Left 1_320.webp"},{"href":"https://models-cdn.yahaha.com/121036/SaRang@Battel_Walk_Left 1/Screenshots/SaRang@Battel_Walk_Left 1_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/121036/SaRang@Battel_Walk_Left 1/SaRang@Battel_Walk_Left 1.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-27T10:30:48Z","modelUpdatedTime":"2022-09-02T15:56:46Z","modelUrl":"https://models-cdn.yahaha.com/121036/SaRang@Battel_Walk_Left 1.obs.glb","name":"SaRang@Battel_Walk_Left 1","originSource":"ASSET_STORE","packageId":"121036","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/9b7582cd-bbde-4297-bd47-d4612294e324.webp","name":"Sarang Model 2018"},"polygonCount":5850,"publishedDate":"2018-07-02T18:12:26Z","publisher":{"id":"6913","name":"Aiden Lee","url":"http://smini0225.tumblr.com/"},"rigged":true,"slug":"sarang_battel_walk_left_1-274903167620","sourceUrl":"https://assetstore.unity.com/packages/slug/121036?aid=1011loDfK","stats":{"viewCount":4},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["black","cyan","gray"],"description":" Samurai with 3 skins
\nTriangulate. 29 096 vertex, 51 196 faces
\n60 textures 4k: normal, ao, roughness, metallic, base color.
\n12 materials.
\n17 animations: run, walk, walk left, walk right, walk forward, jump, rest1, rest2, death, death2, get hit, get the sword, slash kick, slash kick2, slash kick3, thrust, kick from above.
\n-Sculpt - Zbrush
\n-Retop - 3DCoat
\n-Uv - UvLayout
\n-Texturing - Substance Painter
\n-Animations - Maya","id":274901608788,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/179902/Run/Screenshots/Run_20.webp"},{"href":"https://models-cdn.yahaha.com/179902/Run/Screenshots/Run_50.webp"},{"href":"https://models-cdn.yahaha.com/179902/Run/Screenshots/Run_80.webp"},{"href":"https://models-cdn.yahaha.com/179902/Run/Screenshots/Run_110.webp"},{"href":"https://models-cdn.yahaha.com/179902/Run/Screenshots/Run_140.webp"},{"href":"https://models-cdn.yahaha.com/179902/Run/Screenshots/Run_170.webp"},{"href":"https://models-cdn.yahaha.com/179902/Run/Screenshots/Run_200.webp"},{"href":"https://models-cdn.yahaha.com/179902/Run/Screenshots/Run_230.webp"},{"href":"https://models-cdn.yahaha.com/179902/Run/Screenshots/Run_260.webp"},{"href":"https://models-cdn.yahaha.com/179902/Run/Screenshots/Run_290.webp"},{"href":"https://models-cdn.yahaha.com/179902/Run/Screenshots/Run_320.webp"},{"href":"https://models-cdn.yahaha.com/179902/Run/Screenshots/Run_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/179902/Run/Run.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-03T21:46:26Z","modelUpdatedTime":"2022-08-31T13:04:22Z","modelUrl":"https://models-cdn.yahaha.com/179902/Run.obs.glb","name":"Run","originSource":"ASSET_STORE","packageId":"179902","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/a5ce4c33-6009-43c3-891e-f7bf909f03f9.webp","name":"Dark samurai"},"polygonCount":51229,"publishedDate":"2020-09-29T11:45:11Z","publisher":{"id":"46717","name":"Alexey_Afanasev","url":"https://www.artstation.com/gruzovik"},"rigged":true,"slug":"run-274901608788","sourceUrl":"https://assetstore.unity.com/packages/slug/179902?aid=1011loDfK","stats":{"viewCount":3},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["red","cyan","brown","gray","blue"],"description":"Game Asset Studio's Soccer Players & Stadiums Pack now has an extension pack that includes additional players and uniforms! Soccer Players & Uniforms Extension Pack comes with 320 models (20 players x 8 team x 2 uniforms) for sample players so you can arrange the combinations of those parts as you like. You have 10 types of faces x 5 skin colors x 3 types of beards x 11 different tatoos x 152 hairstyles for soccer players, which means, more than 250K combinations are available to you. Uniforms come with 430 different shirts x 159 shorts x 195 socks x 32 soccer shoes. In addition, 30 different goalkeeper's gloves and 127 team emblems are packed. Also, jersey numbers (0-99) are available in 6 different fonts so you will find almost limitless possible combinations.
\n\nSoccer Players & Uniforms Extension Pack is a must-have addition if you want to make a full-fledged soccer game, as you will not have to worry about the variations of soccer players and teams in your own game.
\n\n* If you do not have soccer players' animations and stadium models, please purchase Soccer Players & Stadium Pack.
\n\n==========
\nContents
\n==========
\n\nThis asset package includes the following data:
\n\n[ Model List (Average Polygon Counts) ]
\n- Sample player 20 models x 8 teams x 1st & 2nd uniforms (a total of 320 models)
\n- Player models
\n-- 10 different torso models (2,000 tris)
\n-- 19 different hair models (500 tris)
\n- 1 motion
\n- 1 ball model (180 tris)
\n\n[ Texture List (Size) ]
\n- Player model's texture
\n-- Skin texture (512 x 512) 1650 types
\n-- Hair texture (256 x 256) 152 types
\n-- Jersy (Top) texture (256 x 256) 430 types
\n-- Jersy (Bottom) texture (128 x 128) 159 types
\n-- Socks texture (128 x 128) 195 types
\n-- Soccer shoes texture (128 x 128) 32 types
\n-- Glove texture (128 x 128) 31 types * One of the textures is used for not showing gloves.
\n-- Emblem texture (128 x 128) 127 types
\n-- Jersey number texture (128 x 128) 180 types
\n- Ball texture (256 x 256) 1 type
\n\n[ Motion List ]
\n- 3D_stand …stand (1 type)
\n\n==========
\nHow to Use/ Set up Data
\n==========
\n\n1. How to Use/ Set up a Torso Model
\nYou can find a torso model folder \"model_***\" for each players in AssetBundleResources > player > player_model.
\nIn the torso model folder, find the mesh data \"model_***.fbx\" and place it in Hierarchy.\nWhen you select Ploymesh> model _ *** in the hierarchy of the placed mesh data, the material for each part is displayed in Inspector> Skinned Mesh Renderer.
\n\nThis section details each materials of a torso model. A material is divided into the following parts:
\na) skin …Skin
\nb) glove …Glove for goalkeeper
\nc) num_Left …Decal for jersey number (Left)
\nd) num_Right …Decal for jersey number (Right)
\ne) shoe …Soccer shoes
\nf) sock …Socks
\ng) team …Decal for team emblem
\nh) un_up …Jersey (Top)
\ni) un_dn …Jersey (Bottom)
\n\na) skin
\nWhen you set up the skin, go to Inspector> Shader of the skin material to set \"Legacy Shaders / Diffuse\" , then assign \"skin_***_**_**_***.png\" as the Base (RGB)Trans(A).
\nA skin texture is divided by face type, skin color, with/without beard, and with/without tattoo.
\n\nb) glove
\nWhen you add gloves for a goalkeeper, go to Inspector> Shader of the glove material to set \"Legacy Shaders / Diffuse\", then assign the glove texture \"glove_***_**.png\" as the Base (RGB) Trans (A) .
\nWhen you do NOT wish to add gloves for a goalkeeper, go to Inspector> Shader of the glove material to set \"Legacy Shaders/Transparent/Diffuse\", then assign \"glove_000_00.png.\" as the Base (RGB) Trans (A).
\n\nc,d) num_Left,num_Right
\nJersy numbers come with two types: \"num_Left\" material on the left side and \"num_Right\" on the right side of the jersey number.
\nAssign a texture \"un_up_***_**.png\" for \"Jersy (Top)\" you like to use in the Inspector > Base(RBG).
\nWhen you add a number on the jersey, set the Inspector > Shader of num_Left or num_Right as \"DecalUV2\" then go to Inspector > Decal(RGBA) to assign \"num_***_**.png\" as the texture of the jersey number.
\nWhen you do NOT add a jersey number, set the texture of Inspector > Decal(RGBA) as \"None\".
\n\ne) shoe
\nWhen you add soccer shoes, set Inspector > Shader of the shoe material as \"Legacy Shaders/Diffuse\", then assign the shoe texture \" shoe_***_**.png\" as Base(RGB)Trans(A).
\n\nf) sock
\nWhen you add socks, set Inspector > Shader of the sock material as \"Legacy Shaders/Diffuse\", then assign the socks texture \"sock_***_**.png\" as Base(RGB)Trans(A).
\n\ng) team
\nWhen you add a team emblem, set Inspector > Shader of the team material as \"DecalUV2\", then assign the texture for Jersey (Top) you like to use in Inspector > Base(RBG).
\nNext, assign the texture for team emblem \"team_***.png\" in Inspector > Decal(RGBA) and the team emblem is placed on the jersey.\nIf you do not add a team emblem on the jersey, set the texture in Inspector > Decal(RGBA) as \"None\".
\n\nh,i) un_up,un_dn
\nThe jersey material is divided into upper and lower sections: the \"un_up\" material is for the top and the \"un_dn\" material is for the bottom of a jersy.
\nFor both un_up and un_dn, set Inspector > Shader as \"Legacy Shaders/Diffuse\" and assign the texture for Jersey (top) \"un_up_***_**.png\" for the un_up material\nand the texture for Jersey (bottom) \"un_dn_***_**.png\" for the un_dn material in Inspector > Base(RBG).
\n\nEach material of a torso model is put together by parts in AssetBundleResources > player > player_model > Materials.
\nMaterials are available for each texture so you can also Drag & Drop it to apply on each part of a torso model in the Scene.
\n\nYou have a total of 160 (20 x 8 teams) player model samples in AssetBundleResources > player > player_prefabs. You can use them by drag & dropping a \"model_*_***.prefab\" in the Hierarchy.
\nTwo types of uniforms (1st/ 2nd) are available for the sample player models of eight teams.
\n\n\n2. How to use a Hair Model
\nYou can find a hair model folder \"hair_***\" in AssetBundleResources > player > hair_model.\nWhen you incorporate a hair model into a player model, place the mesh data \"hair_***.fbx\" and the torso model \"model_***\" in the Hierarchy.
\nStore \"hair_***.fbx\" in root>Hips>Spine>Spine1>Neck>Head within the joint hierarchy of the torso model and the hair model will be successfully placed on the head of the torso model.
\nSet Inspector > Shader as \"Custom/GzTransparentDiffuseEx\", then assign a hair texture \"hair_***_**.png\" as Base(RGB)Trans(A).
\nSet Culling within Inspector as \"None\", ZWrite as \"On\", and ZTest as \"LEqual\".
\n\nYou can also drag & drop them to apply onto the hair model in the Scene in AssetBundleResources > player > hair_model > hair_*** > Materials.
\n\n3. How to Use Motion
\nMotions are stored in AssetBundleResources > Animations.
\nCreate Animator Controller and drag & drop the FBX file of each motion onto the Animator window.
\n\n[ Video ]
\n\n[ Soccer Players and Stadiums Pack ] and [ Soccer Stadiums Extension Pack ] are also available.","fileSize":"886172126","id":274896197619,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00131667/model_G_1st_012/Screenshots/model_G_1st_012_20.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_G_1st_012/Screenshots/model_G_1st_012_50.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_G_1st_012/Screenshots/model_G_1st_012_80.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_G_1st_012/Screenshots/model_G_1st_012_110.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_G_1st_012/Screenshots/model_G_1st_012_140.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_G_1st_012/Screenshots/model_G_1st_012_170.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_G_1st_012/Screenshots/model_G_1st_012_200.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_G_1st_012/Screenshots/model_G_1st_012_230.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_G_1st_012/Screenshots/model_G_1st_012_260.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_G_1st_012/Screenshots/model_G_1st_012_290.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_G_1st_012/Screenshots/model_G_1st_012_320.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_G_1st_012/Screenshots/model_G_1st_012_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00131667/model_G_1st_012/model_G_1st_012.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2018-10-30T10:04:08Z","modelUpdatedTime":"2022-01-24T11:43:20Z","modelUrl":"https://models-cdn.yahaha.com/00131667/model_G_1st_012.obs.glb","name":"model_G_1st_012","originSource":"ASSET_STORE","packageId":"131667","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/392fd62d-705a-448d-9285-81d509993eda.webp","name":"Soccer Players & Uniforms Extension Pack"},"polygonCount":2716,"publishedDate":null,"publisher":{"name":"Game Asset Studio"},"rigged":true,"slug":"model_g_1st_012-274896197619","sourceUrl":"https://assetstore.unity.com/packages/slug/131667?aid=1011loDfK","stats":{"viewCount":4},"tags":["Soccer Players & Uniforms Extension Pack","soccer","football"],"unityVersions":["5.5.2"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["brown","yellow","orange"],"description":"Game Asset Studio's Soccer Players & Stadiums Pack now has an extension pack that includes additional players and uniforms! Soccer Players & Uniforms Extension Pack comes with 320 models (20 players x 8 team x 2 uniforms) for sample players so you can arrange the combinations of those parts as you like. You have 10 types of faces x 5 skin colors x 3 types of beards x 11 different tatoos x 152 hairstyles for soccer players, which means, more than 250K combinations are available to you. Uniforms come with 430 different shirts x 159 shorts x 195 socks x 32 soccer shoes. In addition, 30 different goalkeeper's gloves and 127 team emblems are packed. Also, jersey numbers (0-99) are available in 6 different fonts so you will find almost limitless possible combinations.
\n\nSoccer Players & Uniforms Extension Pack is a must-have addition if you want to make a full-fledged soccer game, as you will not have to worry about the variations of soccer players and teams in your own game.
\n\n* If you do not have soccer players' animations and stadium models, please purchase Soccer Players & Stadium Pack.
\n\n==========
\nContents
\n==========
\n\nThis asset package includes the following data:
\n\n[ Model List (Average Polygon Counts) ]
\n- Sample player 20 models x 8 teams x 1st & 2nd uniforms (a total of 320 models)
\n- Player models
\n-- 10 different torso models (2,000 tris)
\n-- 19 different hair models (500 tris)
\n- 1 motion
\n- 1 ball model (180 tris)
\n\n[ Texture List (Size) ]
\n- Player model's texture
\n-- Skin texture (512 x 512) 1650 types
\n-- Hair texture (256 x 256) 152 types
\n-- Jersy (Top) texture (256 x 256) 430 types
\n-- Jersy (Bottom) texture (128 x 128) 159 types
\n-- Socks texture (128 x 128) 195 types
\n-- Soccer shoes texture (128 x 128) 32 types
\n-- Glove texture (128 x 128) 31 types * One of the textures is used for not showing gloves.
\n-- Emblem texture (128 x 128) 127 types
\n-- Jersey number texture (128 x 128) 180 types
\n- Ball texture (256 x 256) 1 type
\n\n[ Motion List ]
\n- 3D_stand …stand (1 type)
\n\n==========
\nHow to Use/ Set up Data
\n==========
\n\n1. How to Use/ Set up a Torso Model
\nYou can find a torso model folder \"model_***\" for each players in AssetBundleResources > player > player_model.
\nIn the torso model folder, find the mesh data \"model_***.fbx\" and place it in Hierarchy.\nWhen you select Ploymesh> model _ *** in the hierarchy of the placed mesh data, the material for each part is displayed in Inspector> Skinned Mesh Renderer.
\n\nThis section details each materials of a torso model. A material is divided into the following parts:
\na) skin …Skin
\nb) glove …Glove for goalkeeper
\nc) num_Left …Decal for jersey number (Left)
\nd) num_Right …Decal for jersey number (Right)
\ne) shoe …Soccer shoes
\nf) sock …Socks
\ng) team …Decal for team emblem
\nh) un_up …Jersey (Top)
\ni) un_dn …Jersey (Bottom)
\n\na) skin
\nWhen you set up the skin, go to Inspector> Shader of the skin material to set \"Legacy Shaders / Diffuse\" , then assign \"skin_***_**_**_***.png\" as the Base (RGB)Trans(A).
\nA skin texture is divided by face type, skin color, with/without beard, and with/without tattoo.
\n\nb) glove
\nWhen you add gloves for a goalkeeper, go to Inspector> Shader of the glove material to set \"Legacy Shaders / Diffuse\", then assign the glove texture \"glove_***_**.png\" as the Base (RGB) Trans (A) .
\nWhen you do NOT wish to add gloves for a goalkeeper, go to Inspector> Shader of the glove material to set \"Legacy Shaders/Transparent/Diffuse\", then assign \"glove_000_00.png.\" as the Base (RGB) Trans (A).
\n\nc,d) num_Left,num_Right
\nJersy numbers come with two types: \"num_Left\" material on the left side and \"num_Right\" on the right side of the jersey number.
\nAssign a texture \"un_up_***_**.png\" for \"Jersy (Top)\" you like to use in the Inspector > Base(RBG).
\nWhen you add a number on the jersey, set the Inspector > Shader of num_Left or num_Right as \"DecalUV2\" then go to Inspector > Decal(RGBA) to assign \"num_***_**.png\" as the texture of the jersey number.
\nWhen you do NOT add a jersey number, set the texture of Inspector > Decal(RGBA) as \"None\".
\n\ne) shoe
\nWhen you add soccer shoes, set Inspector > Shader of the shoe material as \"Legacy Shaders/Diffuse\", then assign the shoe texture \" shoe_***_**.png\" as Base(RGB)Trans(A).
\n\nf) sock
\nWhen you add socks, set Inspector > Shader of the sock material as \"Legacy Shaders/Diffuse\", then assign the socks texture \"sock_***_**.png\" as Base(RGB)Trans(A).
\n\ng) team
\nWhen you add a team emblem, set Inspector > Shader of the team material as \"DecalUV2\", then assign the texture for Jersey (Top) you like to use in Inspector > Base(RBG).
\nNext, assign the texture for team emblem \"team_***.png\" in Inspector > Decal(RGBA) and the team emblem is placed on the jersey.\nIf you do not add a team emblem on the jersey, set the texture in Inspector > Decal(RGBA) as \"None\".
\n\nh,i) un_up,un_dn
\nThe jersey material is divided into upper and lower sections: the \"un_up\" material is for the top and the \"un_dn\" material is for the bottom of a jersy.
\nFor both un_up and un_dn, set Inspector > Shader as \"Legacy Shaders/Diffuse\" and assign the texture for Jersey (top) \"un_up_***_**.png\" for the un_up material\nand the texture for Jersey (bottom) \"un_dn_***_**.png\" for the un_dn material in Inspector > Base(RBG).
\n\nEach material of a torso model is put together by parts in AssetBundleResources > player > player_model > Materials.
\nMaterials are available for each texture so you can also Drag & Drop it to apply on each part of a torso model in the Scene.
\n\nYou have a total of 160 (20 x 8 teams) player model samples in AssetBundleResources > player > player_prefabs. You can use them by drag & dropping a \"model_*_***.prefab\" in the Hierarchy.
\nTwo types of uniforms (1st/ 2nd) are available for the sample player models of eight teams.
\n\n\n2. How to use a Hair Model
\nYou can find a hair model folder \"hair_***\" in AssetBundleResources > player > hair_model.\nWhen you incorporate a hair model into a player model, place the mesh data \"hair_***.fbx\" and the torso model \"model_***\" in the Hierarchy.
\nStore \"hair_***.fbx\" in root>Hips>Spine>Spine1>Neck>Head within the joint hierarchy of the torso model and the hair model will be successfully placed on the head of the torso model.
\nSet Inspector > Shader as \"Custom/GzTransparentDiffuseEx\", then assign a hair texture \"hair_***_**.png\" as Base(RGB)Trans(A).
\nSet Culling within Inspector as \"None\", ZWrite as \"On\", and ZTest as \"LEqual\".
\n\nYou can also drag & drop them to apply onto the hair model in the Scene in AssetBundleResources > player > hair_model > hair_*** > Materials.
\n\n3. How to Use Motion
\nMotions are stored in AssetBundleResources > Animations.
\nCreate Animator Controller and drag & drop the FBX file of each motion onto the Animator window.
\n\n[ Video ]
\n\n[ Soccer Players and Stadiums Pack ] and [ Soccer Stadiums Extension Pack ] are also available.","fileSize":"886172126","id":274896196487,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00131667/model_A_1st_009/Screenshots/model_A_1st_009_20.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_A_1st_009/Screenshots/model_A_1st_009_50.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_A_1st_009/Screenshots/model_A_1st_009_80.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_A_1st_009/Screenshots/model_A_1st_009_110.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_A_1st_009/Screenshots/model_A_1st_009_140.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_A_1st_009/Screenshots/model_A_1st_009_170.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_A_1st_009/Screenshots/model_A_1st_009_200.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_A_1st_009/Screenshots/model_A_1st_009_230.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_A_1st_009/Screenshots/model_A_1st_009_260.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_A_1st_009/Screenshots/model_A_1st_009_290.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_A_1st_009/Screenshots/model_A_1st_009_320.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_A_1st_009/Screenshots/model_A_1st_009_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00131667/model_A_1st_009/model_A_1st_009.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2018-10-30T10:04:08Z","modelUpdatedTime":"2022-01-24T11:43:20Z","modelUrl":"https://models-cdn.yahaha.com/00131667/model_A_1st_009.obs.glb","name":"model_A_1st_009","originSource":"ASSET_STORE","packageId":"131667","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/392fd62d-705a-448d-9285-81d509993eda.webp","name":"Soccer Players & Uniforms Extension Pack"},"polygonCount":2656,"publishedDate":null,"publisher":{"name":"Game Asset Studio"},"rigged":true,"slug":"model_a_1st_009-274896196487","sourceUrl":"https://assetstore.unity.com/packages/slug/131667?aid=1011loDfK","stats":{"viewCount":5},"tags":["Soccer Players & Uniforms Extension Pack","soccer","football"],"unityVersions":["5.5.2"],"vertexCount":0}]},"packageDetail":null,"similarModel":null,"user":null}};