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Hypercasual Stickman Character
Set of hypercasual stickman characters with sphere heads for creating games within the hypercasual genre.
Prefabs include hypercasual stickman characters in a variety of 9 different colors.
Hypercasual stickman character polycount is 894 triangles.
Hypercasual stickman character is full rigged and will work with Mixamo and Mecanim.
NOTE : NoAnimations are included in this pack. Please see YouTube video on how to apply animations for this character from Mixamo.
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This package contains 97 different cartoon nature props like trees, palms, flowers, rocks etc to place them in your scenes. Some potted plants for indoor scenes are also included.
You may also want to have a look at the example scene that contains all the prefabs.
Most of the objects come with predefined colliders.
For most of the objects several texturesets can be find in the package.
Textures-sizes between 64x64 to 1024x1024
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Track kit for low poly art.
\n *A track that supports UV coordinates has been added. Use textures to create different tracks. V2.00(Prop UVs are not supported.)\n
* Easily assemble your favorite tracks with drag and drop.
\n
* You can connect terrain with different heights and create sloping tracks.
\n
* The track is 10 unit/unity wide (various widths will be updated in the future).
\n
* Modules are blocks that combine roads and terrain. (size : 54 by 54 unit/unity)
\n
* The module consists of 20 tracks and 18 slopes.
\n
* Basic environmental props such as tree, stone and grass are included.
\n\n * (NEW)A track that supports UV coordinates has been added. (V2.00) \nTextures are not included (only example textures are included for illustration purposes).\n
* A tropical beach theme was added. (V1.05 / Unfortunately, adding new themes will be the last.)
\n
* Infinite runner track & prefab have been added. (V1.04)
\n
* Stunt slopes have been added. (\nThe slope for stunts does not connect smoothly.) (V1.03)
\n
* Added track parts to create vehicle stunt prototypes.(V1.02)
\n
* Added track without terrain.(V1.01)
\n
\n\n
*Note).
\n -All meshes used only one material & texture. Each mesh has its own UV for each color.(All props and downhill terrain) \n-UV coordinates are supported for most tracks.\n
-The Stunt track is non-scale. (For reference, the track thickness is 0.1 unit / unity.)
\n
-Track width and type can be added by feedback. Please leave feedback in the comments.
\n
\n\n
This asset contains:
\n
\n\n
[Tracks]
\n
Straight.(915tri, 256-png, with terrain x2, only track x2)
\n
\tCorner.(620tri, 256-png, with terrain x2, only track x2)
\n
\tThe dead end.(929tri, 256-png, with terrain x2)
\n
\tIntersection.(1352tri, 256-png, with terrain x2, only track x2)
\n
\tCrossing overpass.(1536tri, 256-png, with terrain x2, only track x2)
\n
\tDiagonal.(606tri, 256-png, with terrain x2, only track x2)
\n
\tDiagonal Corner Left.(613tri, 256-png, with terrain x2, only track x2)
\n
\tDiagonal Corner Right.(613tri, 256-png, with terrain x2, only track x2)
\n
\tLeft diagonal a.(918tri, 256-png, with terrain x2, only track x2)
\n
\tLeft diagonal b.(912tri, 256-png, with terrain x2, only track x2)
\n
\tRight diagonal a.(918tri, 256-png, with terrain x2, only track x2)
\n
\tRight diagonal b.(912tri, 256-png, with terrain x2, only track x2)
\n
\tTurn Left 45.(1020tri, 256-png, with terrain x2, only track x2)
\n
\tTurn Right 45.(1020tri, 256-png, with terrain x2, only track x2)