Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
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A pack of six simple rock meshes for use in Arid/Desert environments.
\n\nA pack of six simple rock meshes for use in Arid/Desert environments. Assets generated from sculpts and textured following the PBR workflow. Each material consists of Base, Roughness/Metal and Normal maps. The pack has a varying vertex count ranging from 558 - 927
\n\nVertex Count: Varying,558,577,582,592,597,927
\n\nPhysically-Based Rendering, \nTexture Size Each Material, Base, Roughness/Metal and Normal at 2048 x 2048 \nLOD Not included \nNumber of Meshes: 6 Meshes \n
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If you planned to use this pack with Lightweight/Universal render pipelines, please go to documentation folder inside project.
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The package consists of various boulder assets.
[Mobile friendly]
URP Compatibility:
To use the asset pack with the Universal Render Pipeline -> convert Project Materials to URP Materials.
Features:
Content:
A demo for a sample island scene is included.
Performance:
All assets are created in a low poly art style.
Tris range from 20 all the way up to 2000 for large detailed assets.
Additional Information:
Shaders, effects, skyboxes, and cinematic scenes from screenshots are NOT included!
If you have any questions feel free to ask them!
Contact: immortal.factory@worlq.com
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- Scifi battleship
- Spaceship consists of modular parts
- base hull, 3x bridge modules, 3x engine modules, 3x side modules
- Modular weapons
- 7 turrets, 1 universal missile launcher
- 3 missiles are included
- Optional modular maneuvering thrusters for newtonian physics based movement
- Optional decals: national enblems and labels
- 5 different texture sets
- PSDs with intact layers are included
- PBR textures (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (spaceship), 2048 (weapons) and 2x 1024 (thrusters, missiles)
- Tris count spaceship hull ca. 13600
- Final tris count depends on how many parts/weapons are used for the ship
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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\n
\n- 91 Prefabs (91 fbx models)
\n- Food
\n- Utensils
\n
\n
Technical specifications:
\n- Less than 300 polygons per object
\n- 2048px texture (colors map)
\n
Assets to make your own funny kitchen simulator, living simulator, or any kind of game you wish!
\n
\n- 91 Prefabs (91 fbx models)
\n- Food
\n- Utensils
\n
\n
Technical specifications:
\n- Less than 300 polygons per object
\n- 2048px texture (colors map)
\n
This package contains two versions of models - with separate textures (standard materials) and texture atlas (mobile/bumped diffuse material).
\n
Features:
\n 4 rocks (+3 copies rocks with grassy and snow texture) and 10 stones ( some stones with LOD).
\nStandard materials, textures 2048x2048 albedo, metallic, normal map, occlusion, detail, detail normal map.
\nFBX's with lightmap UV. Prefabs static, light probes off, mesh colliders.
Atlas version (folder \"Mobile\") -
\n 4 rocks and 5 stones_b. Mobile/bumped diffuse material, textures 4096x4096 albedo, albedo grassy, albedo snow, metallic, normal map, occlusion.
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Download the FREE version here:
This asset contains 3D generic type animations for elemental monsters and similar magic creatures with loose body parts.
Model geometry mesh parts are split individually, retargeting to custom models can be done by swapping geometry meshes and parenting them to the corresponding rig bone.
Animations list:
General
- Idle
- 1 Idle action (Idle variation)
- Spawn (Appear / summoned)
Movement
- Walk forward (1 m/s)
- Run forward (2 m/s)
- Jump
- Fall
Combat
- 3 Attacks
- 3 Damages (being hit)
- Death
- Revive
- Stun
- Lose pose (like kneeling down)
- Win pose (fists lift up)
Contact Support:
support@keviniglesias.com
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Number of meshes: 15
Number of prefabs: 15
Numer of materials: 15
Number of textures: 60 (Albedo, AO, Metallic/Smoothness, Normal)
Texture Size: 4096x4096 each
Vertex Count: from 1850 to 2871 (3696- 5738 triangles)
LODs: No