Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
It contains:
\n- 18 Large-scale cliff rocks
\n- 15 Deco assets (crates, ropes, lantern, hammer, pickaxe, dynamite ect)
\n- 2 Mine carts (one simple, one complex)
\n- 9 Mine Interor parts (Walls, Ceilings, Entrance)
\n- 15 rail construction parts + wooden framework to build upon (modular, curves, switches, end-pieces)
\n- 1 ressource mesh (for mine carts + crates, 4 corresponding texturess: gold, rocks, coal, crystals)
\n\n
Textures range from 1k to 4k and are meaningful chosen (1k for metalness, 2k-4k for normals depending on the asset scale).
\nThe pack comes with Albedo, Normal and a composite texture containing Metalness, AO, DetailMask and Roughness. The project is setup for legacy pipelines but the composite texture is packed the way HDRP expects it so it should be no problem using it with HDRP as well.
\nThe pack also comes with a special PBR shader for the canyon rocks that makes the assets blend better into each other and create a \"layered cliff\" texture effect as well as sand detail on top.
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Do you want to make an RPG?
RPG Builder is the number 1 RPG framework for Unity, no coding is needed!
Demo Scene included
This pack includes:
For a total of:
Everything above works with Built-in, URP, and HDRP
The green water only works in Built-In
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Regular Price $30!
Here you can find a lot of small and big details (around 220 items) of diesel machines and ten already gathered machines which show you how you can use this details.
Triangle counts (for each group of details):
Basic meshes 1 - 3570
Basic meshes 2 - 4130
Gears - 14980
Lamps and dials - 2450
Mid details - 12540
Small details 13200
Tubes - 7360
Wheels - 8880
Example machine 1 - 10330
Example machine 2 - 7570
Example machine 3 - 4070
Example machine 4 - 8950
Example machine 5 - 5560
Example machine 6 - 4330
Example machine 7 - 5740
Example machine 8 - 6100
Example machine 9 - 9810
Example machine 10 - 7500
30
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Please keep in mind this product is mainly based on the costumes and dresses/Characters,
This Modular system approach for Unity is secondary - feel free to just use the meshes/prefabs/scripts and adjust the data to feed your own gamelogic.
The Modular Medieval NPC comes with a load of assets to equip your medieval characters as you like.Multiple hats, hairs, heads, chests, arms and legs are ready to be assembled to your own unique composition. Be it beggar, a rich townsman or a regular citizen – it’s your choice how to fill the world with NPC’s or maybe even use the provided items as Player Character gear.
Each equipment uses a master material and a mask texture, which allows you to tweak its visual appearance in detail. Each body part can be tweaked separately.
For compatibility with other asset packs (like weapon animation sets), the delivered skinned meshes are bound to a Unity Avatar definition. Main- and off-hand pivots are aligned to its hand grip
Please read the documentation before buying. We do recommend this product to advanced Unity users.
Since we develop this project besides our full-time jobs and know the product by heart, it may lack some documentation every now and then.
Character Parts:
Meshes:
4x Heads with exchangable textures,
14x chest (Out of 7 Base Meshes),
4x Base hair with 3 beards, 10x hats(out of 6 base Meshes),
Equipment morph dynamically with reflection. In this product for Hat/Hair and Chest/Glove.
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\n
\n- 3D All City 13600 Poly \n
\n- Model completely unwrapped. \n
\n- Texture 3000-3000 and 1000-1000\n
\n- Model is fully textured with all materials applied. \n
\n- Pivot points are correctly placed to suit \nanimation process.\n
Incredibly optimized and easily customizable. Being modular its also benefits from grind systems. An example scene contains a demonstration of the assets in work as well as being prefable. This pack with continue to be updated in the future with new models and optimizations.
▼ ASSETS ▼
• Props : Air conditioner x3, Air vents x5, ATM, Bins x5, bollards x5, Box x3, Pipes x8, Decals x9, Drinks & Foods x13, ElectricVent, FireHydrant x3, Garbage bag x3, Garbage bins x4, Generator x3, GuardHouse, TrafficBoom, ManHole x2, ParkBench, ParkLight, ParkTable, Planter x2, Plate, PostBox x2, PowerLine x3, Road signs x5, StreetLight x4, TrafficMarker x3, WoodPallate x1
• Environment : BrickWall, Bush x3, Dirt x3, Grass x3, MetalFence, ParkPaths x2, Rock x3, Tree x3, Pavements x10, Roads x32
• Buildings (Not containing color variants) : Generic walls x2, Pillers large x2, Pillers small x2, Door variants x10, Window variants x17, Roof variants x16
▼ FEATURES ▼
• Future Updates with more content
• Over 100 Lowploy optimized Prefabs
• Conveniently modular assets
• Handcrafted Demo scene
• Single texture palate
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\n\n-Hyper Casual Characters And City Pack
- Characters have humanoid rig.
- Characters supports humanoid animations from Mixamo.com and assetstore.
- Supports All humanoid Animations.
10 diffrent characters:
-5 Different boy characters(Police, Medic, FireFighterMan, BusinessMan, CasualBoy)
-5 Different girl characters(Police, Medic, FireFighterWoman, BusinessWoman, CasualGirl)
7 different vehicles
-2 police car
-1 FireTruck
-1 Ambulance
-1 Taxi Car
-1 MuscleCar
-1 SportsCar
3 part of road:
-straight road
-right turning road
-left turning road
Others:
-PoliceGun
-HandBag
-Coin Model
-Barricade
-Traffic Cone
-TrafficLights
Animations are not included but Supports All humanoid Animations!.
Any Animations can be downloaded for free from mixamo.
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Please keep in mind this product is mainly based on the costumes and dresses/Characters,
This Modular system approach for Unity is secondary - feel free to just use the meshes/prefabs/scripts and adjust the data to feed your own gamelogic.
The Modular Medieval NPC comes with a load of assets to equip your medieval characters as you like.Multiple hats, hairs, heads, chests, arms and legs are ready to be assembled to your own unique composition. Be it beggar, a rich townsman or a regular citizen – it’s your choice how to fill the world with NPC’s or maybe even use the provided items as Player Character gear.
Each equipment uses a master material and a mask texture, which allows you to tweak its visual appearance in detail. Each body part can be tweaked separately.
For compatibility with other asset packs (like weapon animation sets), the delivered skinned meshes are bound to a Unity Avatar definition. Main- and off-hand pivots are aligned to its hand grip
Please read the documentation before buying. We do recommend this product to advanced Unity users.
Since we develop this project besides our full-time jobs and know the product by heart, it may lack some documentation every now and then.
Character Parts:
Meshes:
4x Heads with exchangable textures,
14x chest (Out of 7 Base Meshes),
4x Base hair with 3 beards, 10x hats(out of 6 base Meshes),
Equipment morph dynamically with reflection. In this product for Hat/Hair and Chest/Glove.
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\n\nAnimal Cage 3D models ready for Virtual Reality (VR), Augmented Reality (AR), games, Postproduction, Photomanipulation and other real-time apps.
\n\nLow Poly - PBR\nRendered in Marmoset ToolBag
\nThe textures of the model are applied with UV Unwrap.
4K textures!!!!
\nMaterials - Textures in 3DS Max & Sketchup included.
Polygons: 812
\n\nVertices: 1201 \n\n20 Assets!!!
\n\n1.-Metal
\n\n2.-Metal Drity
\n\n3.-Metal Blood
\n\n4.-Steel Black
\n\n5.-Steel Black Dirty
\n\n6.-Steel Black Blood
\n\n7.-Metal Painter
\n\n8.-Metal Painted Dirty
\n\n9.-Metal painted Blood
\n\n10.-Metal Painted Damaged
\n\n11.-Metal Painted Damaged Dirty
\n\n12.-Metal Painted Damaged Blood
\n\n13.-Rusty Metal
\n\n14.-Rusty Metal Dirty
\n\n15.-Rusty Metal Blood
\n\n16.-Abandoned Metal
\n\n17.-Abandoned Metal Dirty
\n\n18.-Abandoned Metal Blood
\n\n19.-Gore
\n\n20.-Gore 2
\n\n\n\nFile formats:
\n\nThis asset contains a set of military clothes, and PBR materials for customization, include apple blendshapes, completely modular. The soldier character perfectly fit any project
","id":274902801715,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/214354/SK_gorka_jacket/Screenshots/SK_gorka_jacket_20.webp"},{"href":"https://models-cdn.yahaha.com/214354/SK_gorka_jacket/Screenshots/SK_gorka_jacket_50.webp"},{"href":"https://models-cdn.yahaha.com/214354/SK_gorka_jacket/Screenshots/SK_gorka_jacket_80.webp"},{"href":"https://models-cdn.yahaha.com/214354/SK_gorka_jacket/Screenshots/SK_gorka_jacket_110.webp"},{"href":"https://models-cdn.yahaha.com/214354/SK_gorka_jacket/Screenshots/SK_gorka_jacket_140.webp"},{"href":"https://models-cdn.yahaha.com/214354/SK_gorka_jacket/Screenshots/SK_gorka_jacket_170.webp"},{"href":"https://models-cdn.yahaha.com/214354/SK_gorka_jacket/Screenshots/SK_gorka_jacket_200.webp"},{"href":"https://models-cdn.yahaha.com/214354/SK_gorka_jacket/Screenshots/SK_gorka_jacket_230.webp"},{"href":"https://models-cdn.yahaha.com/214354/SK_gorka_jacket/Screenshots/SK_gorka_jacket_260.webp"},{"href":"https://models-cdn.yahaha.com/214354/SK_gorka_jacket/Screenshots/SK_gorka_jacket_290.webp"},{"href":"https://models-cdn.yahaha.com/214354/SK_gorka_jacket/Screenshots/SK_gorka_jacket_320.webp"},{"href":"https://models-cdn.yahaha.com/214354/SK_gorka_jacket/Screenshots/SK_gorka_jacket_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/214354/SK_gorka_jacket/SK_gorka_jacket.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-20T02:25:28Z","modelUpdatedTime":"2022-09-03T16:01:29Z","modelUrl":"https://models-cdn.yahaha.com/214354/SK_gorka_jacket.obs.glb","name":"SK_gorka_jacket","originSource":"ASSET_STORE","packageId":"214354","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/ef205c8c-c858-4fd3-8440-0d955c887a7b.webp","name":"Soldier Gorka Suit"},"polygonCount":10703,"publishedDate":"2022-02-24T07:27:11Z","publisher":{"id":"58462","name":"kotliarevskyi","url":"https://www.artstation.com/kotliarevskyi"},"rigged":true,"slug":"sk_gorka_jacket-274902801715","sourceUrl":"https://assetstore.unity.com/packages/slug/214354?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0}]},"packageDetail":null,"similarModel":null,"user":null}};Some cloth parts are compatible with one of the body types, others are universal. For example - "npc_csl_pants_01f" works only with "npc_hmn_01f", "npc_csl_pants_02" are suitable with both "npc_hmn_01f" and "npc_hmn_01m". Meshes are made in Maya, so keeping the original normals is recommended. There are 2 uv sets on body meshes - ov0 with separated head and overlapped uv shells, uv1 - all uv components are unique on a single texture sheet.
Every cloth mesh has a few material variants based on color or normal/ao maps. Upper cloth splits into sub-parts - torso, sleeves, and capes.