
Yet another remeshing / texturing / baking sample from a "medium" resolution (313k tris) scan acquired by Geoffrey Marchal and visible [here](https://skfb.ly/F87P).

Remeshed with Instant Meshes and mmgs to a 3.6k tris model, with head and hands separated from the rest of the mesh to keep the geometry.

The metal material is a mix of PBR materials according to the pointiness of the model, the orientation of the normals (looking up?) and some noise textures (randomness + vertical "leaking" effect).