Assignment:High detail Sculpting and Texturing for AAA games
1.To Create and transfer all the details on the low mesh without loosing the higher details sculpted in Zbrush.
2. Experiment with SSS PBR shaders.
3.Learning substance pipeline.
Texture used: 3 pages of 2048X2048
Software used: Photoshop,3ds max,Zbrush,marmosetToolBag,Sketchfab,Substance designer
Credits: Udaysir for all your simple and effective tricks
Hope you folks like this \m/