\nAnime style character. \nyou can use in a whole Action Game.\n \nThese animation clips can be used with \"Legacy\" or \"Humanoid\" avatar types.\n \nIncluded 4 Animation & 1 Character(add 5 texture) \nIncluded FBX files \n \nCharacter:(4,104 Polys/ 3,267 Verts) \nTexture: (1024*1024:4 pieces+512*512:1 pieces) \n \nSample Scene: 1 \nSample Legacy Character: 1 \nSample Mecanim Character: 1 \n \nUnity 5, and + is required\n \n \n\nAnimation list-------------------\n \n\nRun1 \n\nIdle1 \n\nWalk1 \n\nStand1 \n \n \n\n\nEmail : smini0225@naver.com","id":274903171436,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/121036/SaRang@Reload 1/Screenshots/SaRang@Reload 1_20.webp"},{"href":"https://models-cdn.yahaha.com/121036/SaRang@Reload 1/Screenshots/SaRang@Reload 1_50.webp"},{"href":"https://models-cdn.yahaha.com/121036/SaRang@Reload 1/Screenshots/SaRang@Reload 1_80.webp"},{"href":"https://models-cdn.yahaha.com/121036/SaRang@Reload 1/Screenshots/SaRang@Reload 1_110.webp"},{"href":"https://models-cdn.yahaha.com/121036/SaRang@Reload 1/Screenshots/SaRang@Reload 1_140.webp"},{"href":"https://models-cdn.yahaha.com/121036/SaRang@Reload 1/Screenshots/SaRang@Reload 1_170.webp"},{"href":"https://models-cdn.yahaha.com/121036/SaRang@Reload 1/Screenshots/SaRang@Reload 1_200.webp"},{"href":"https://models-cdn.yahaha.com/121036/SaRang@Reload 1/Screenshots/SaRang@Reload 1_230.webp"},{"href":"https://models-cdn.yahaha.com/121036/SaRang@Reload 1/Screenshots/SaRang@Reload 1_260.webp"},{"href":"https://models-cdn.yahaha.com/121036/SaRang@Reload 1/Screenshots/SaRang@Reload 1_290.webp"},{"href":"https://models-cdn.yahaha.com/121036/SaRang@Reload 1/Screenshots/SaRang@Reload 1_320.webp"},{"href":"https://models-cdn.yahaha.com/121036/SaRang@Reload 1/Screenshots/SaRang@Reload 1_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/121036/SaRang@Reload 1/SaRang@Reload 1.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-27T10:31:05Z","modelUpdatedTime":"2022-09-02T15:56:46Z","modelUrl":"https://models-cdn.yahaha.com/121036/SaRang@Reload 1.obs.glb","name":"SaRang@Reload 1","originSource":"ASSET_STORE","packageId":"121036","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/9b7582cd-bbde-4297-bd47-d4612294e324.webp","name":"Sarang Model 2018"},"polygonCount":5850,"publishedDate":"2018-07-02T18:12:26Z","publisher":{"id":"6913","name":"Aiden Lee","url":"http://smini0225.tumblr.com/"},"rigged":true,"slug":"sarang_reload_1-274903171436","sourceUrl":"https://assetstore.unity.com/packages/slug/121036?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["black","cyan","gray"],"description":"
GENERAL
- The character is customizable, you can choose betwen three different clothing styles:
- Suit with shirt.
- Suit with top.
- Casual shirt.
- You can choose the color for jacket, shirts, trousers, shoes and eyes.
- Includes glasses and sunglasses.
- 12 Prefabs included, with almost the main clothing options.
RIGGING
- Humanoid character setup for Mecanim.
ANIMATION
- Prefabs with WASD/Arrow key controller for testing animations purpose.
- Each prefab includes a basic movement script (WASD/Arrow key), linked to an animation controller with four animations( Idle, Turn left, Turn right, Walk Loop).
-Just drag and drop any prefab in your scene to test the animations.
MORPH
- Facial animation made with Blendshapes/Morph targets.
- Lip Sync ready.
- Principal gestures; smile close and open, sadness, surprise, anger, disgust, fear and kiss.
- Bone eyes rotation, blendshape sliders for eyebrows, blink, lids, lips, open mouth, etc. that lets you get almost any gesture.
- The LipSync test video has been done with Salsa LipSync Suite that is available separately on the Asset Store.
Notes:
- All video previews and screenshots were created in the Universal Render Pipeline (URP).
- Custom urp asset, light settings and background provided in sample scene.
INCLUDES A VISUAL GUIDE (PDF) EXPLAINING HOW TO USE THE MODEL.
If you have any question please feel free to contact me: info@bear3d.com
","id":274902806268,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/225023/UWC_04_Suit_Top_Grey/Screenshots/UWC_04_Suit_Top_Grey_20.webp"},{"href":"https://models-cdn.yahaha.com/225023/UWC_04_Suit_Top_Grey/Screenshots/UWC_04_Suit_Top_Grey_50.webp"},{"href":"https://models-cdn.yahaha.com/225023/UWC_04_Suit_Top_Grey/Screenshots/UWC_04_Suit_Top_Grey_80.webp"},{"href":"https://models-cdn.yahaha.com/225023/UWC_04_Suit_Top_Grey/Screenshots/UWC_04_Suit_Top_Grey_110.webp"},{"href":"https://models-cdn.yahaha.com/225023/UWC_04_Suit_Top_Grey/Screenshots/UWC_04_Suit_Top_Grey_140.webp"},{"href":"https://models-cdn.yahaha.com/225023/UWC_04_Suit_Top_Grey/Screenshots/UWC_04_Suit_Top_Grey_170.webp"},{"href":"https://models-cdn.yahaha.com/225023/UWC_04_Suit_Top_Grey/Screenshots/UWC_04_Suit_Top_Grey_200.webp"},{"href":"https://models-cdn.yahaha.com/225023/UWC_04_Suit_Top_Grey/Screenshots/UWC_04_Suit_Top_Grey_230.webp"},{"href":"https://models-cdn.yahaha.com/225023/UWC_04_Suit_Top_Grey/Screenshots/UWC_04_Suit_Top_Grey_260.webp"},{"href":"https://models-cdn.yahaha.com/225023/UWC_04_Suit_Top_Grey/Screenshots/UWC_04_Suit_Top_Grey_290.webp"},{"href":"https://models-cdn.yahaha.com/225023/UWC_04_Suit_Top_Grey/Screenshots/UWC_04_Suit_Top_Grey_320.webp"},{"href":"https://models-cdn.yahaha.com/225023/UWC_04_Suit_Top_Grey/Screenshots/UWC_04_Suit_Top_Grey_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/225023/UWC_04_Suit_Top_Grey/UWC_04_Suit_Top_Grey.webp"}}},"license":{"name":"Standard 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from a series of humane monster underwater. \nThe character has animations and excellent textures. \n \n \nANIMLIST https://drive.google.com/open?id=1u1UI-7DQigmCLlmlCv-lBzPTJPD9QEfY\n \nMonster underwater 03 \n \nPBR textures. \n \n-Albedo \n-AO \n-Metallic \n-Normal \n(all 4096-4096 size) \n \nPolys:19,264 \nTris:37,890 \nVerts:19,140 ","id":274900405880,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00192678/Creature@Walk_Right_Root/Screenshots/Creature@Walk_Right_Root_20.webp"},{"href":"https://models-cdn.yahaha.com/00192678/Creature@Walk_Right_Root/Screenshots/Creature@Walk_Right_Root_50.webp"},{"href":"https://models-cdn.yahaha.com/00192678/Creature@Walk_Right_Root/Screenshots/Creature@Walk_Right_Root_80.webp"},{"href":"https://models-cdn.yahaha.com/00192678/Creature@Walk_Right_Root/Screenshots/Creature@Walk_Right_Root_110.webp"},{"href":"https://models-cdn.yahaha.com/00192678/Creature@Walk_Right_Root/Screenshots/Creature@Walk_Right_Root_140.webp"},{"href":"https://models-cdn.yahaha.com/00192678/Creature@Walk_Right_Root/Screenshots/Creature@Walk_Right_Root_170.webp"},{"href":"https://models-cdn.yahaha.com/00192678/Creature@Walk_Right_Root/Screenshots/Creature@Walk_Right_Root_200.webp"},{"href":"https://models-cdn.yahaha.com/00192678/Creature@Walk_Right_Root/Screenshots/Creature@Walk_Right_Root_230.webp"},{"href":"https://models-cdn.yahaha.com/00192678/Creature@Walk_Right_Root/Screenshots/Creature@Walk_Right_Root_260.webp"},{"href":"https://models-cdn.yahaha.com/00192678/Creature@Walk_Right_Root/Screenshots/Creature@Walk_Right_Root_290.webp"},{"href":"https://models-cdn.yahaha.com/00192678/Creature@Walk_Right_Root/Screenshots/Creature@Walk_Right_Root_320.webp"},{"href":"https://models-cdn.yahaha.com/00192678/Creature@Walk_Right_Root/Screenshots/Creature@Walk_Right_Root_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00192678/Creature@Walk_Right_Root/Creature@Walk_Right_Root.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-18T10:18:38Z","modelUpdatedTime":"2022-08-31T10:40:23Z","modelUrl":"https://models-cdn.yahaha.com/00192678/Creature@Walk_Right_Root.obs.glb","name":"Creature@Walk_Right_Root","originSource":"ASSET_STORE","packageId":"00192678","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/d59d67b9-bd2d-4b7c-ab79-d54e3bb0ab4b.webp","name":"Monster Underwater 03"},"polygonCount":41004,"publishedDate":"2021-04-07T14:36:15Z","publisher":{"id":"6845","name":"Maksim Bugrimov","url":"https://www.artstation.com/artist/maxbugor"},"rigged":true,"slug":"creature_walk_right_root-274900405880","sourceUrl":"https://assetstore.unity.com/packages/slug/192678?aid=1011loDfK","stats":{"viewCount":6},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["cyan","orange","red"],"description":"Game Asset Studio's Soccer Players & Stadiums Pack now has an extension pack that includes additional players and uniforms! Soccer Players & Uniforms Extension Pack comes with 320 models (20 players x 8 team x 2 uniforms) for sample players so you can arrange the combinations of those parts as you like. You have 10 types of faces x 5 skin colors x 3 types of beards x 11 different tatoos x 152 hairstyles for soccer players, which means, more than 250K combinations are available to you. Uniforms come with 430 different shirts x 159 shorts x 195 socks x 32 soccer shoes. In addition, 30 different goalkeeper's gloves and 127 team emblems are packed. Also, jersey numbers (0-99) are available in 6 different fonts so you will find almost limitless possible combinations.
\n\nSoccer Players & Uniforms Extension Pack is a must-have addition if you want to make a full-fledged soccer game, as you will not have to worry about the variations of soccer players and teams in your own game.
\n\n* If you do not have soccer players' animations and stadium models, please purchase Soccer Players & Stadium Pack.
\n\n========== \nContents \n==========
\n\nThis asset package includes the following data:
\n\n[ Model List (Average Polygon Counts) ] \n- Sample player 20 models x 8 teams x 1st & 2nd uniforms (a total of 320 models) \n- Player models \n-- 10 different torso models (2,000 tris) \n-- 19 different hair models (500 tris) \n- 1 motion \n- 1 ball model (180 tris)
\n\n[ Texture List (Size) ] \n- Player model's texture \n-- Skin texture (512 x 512) 1650 types \n-- Hair texture (256 x 256) 152 types \n-- Jersy (Top) texture (256 x 256) 430 types \n-- Jersy (Bottom) texture (128 x 128) 159 types \n-- Socks texture (128 x 128) 195 types \n-- Soccer shoes texture (128 x 128) 32 types \n-- Glove texture (128 x 128) 31 types * One of the textures is used for not showing gloves. \n-- Emblem texture (128 x 128) 127 types \n-- Jersey number texture (128 x 128) 180 types \n- Ball texture (256 x 256) 1 type
\n\n[ Motion List ] \n- 3D_stand …stand (1 type)
\n\n========== \nHow to Use/ Set up Data \n==========
\n\n1. How to Use/ Set up a Torso Model \nYou can find a torso model folder \"model_***\" for each players in AssetBundleResources > player > player_model. \nIn the torso model folder, find the mesh data \"model_***.fbx\" and place it in Hierarchy.\nWhen you select Ploymesh> model _ *** in the hierarchy of the placed mesh data, the material for each part is displayed in Inspector> Skinned Mesh Renderer. \n\nThis section details each materials of a torso model. A material is divided into the following parts: \na) skin …Skin \nb) glove …Glove for goalkeeper \nc) num_Left …Decal for jersey number (Left) \nd) num_Right …Decal for jersey number (Right) \ne) shoe …Soccer shoes \nf) sock …Socks \ng) team …Decal for team emblem \nh) un_up …Jersey (Top) \ni) un_dn …Jersey (Bottom)
\n\na) skin \nWhen you set up the skin, go to Inspector> Shader of the skin material to set \"Legacy Shaders / Diffuse\" , then assign \"skin_***_**_**_***.png\" as the Base (RGB)Trans(A). \nA skin texture is divided by face type, skin color, with/without beard, and with/without tattoo.
\n\nb) glove \nWhen you add gloves for a goalkeeper, go to Inspector> Shader of the glove material to set \"Legacy Shaders / Diffuse\", then assign the glove texture \"glove_***_**.png\" as the Base (RGB) Trans (A) . \nWhen you do NOT wish to add gloves for a goalkeeper, go to Inspector> Shader of the glove material to set \"Legacy Shaders/Transparent/Diffuse\", then assign \"glove_000_00.png.\" as the Base (RGB) Trans (A).
\n\nc,d) num_Left,num_Right \nJersy numbers come with two types: \"num_Left\" material on the left side and \"num_Right\" on the right side of the jersey number. \nAssign a texture \"un_up_***_**.png\" for \"Jersy (Top)\" you like to use in the Inspector > Base(RBG). \nWhen you add a number on the jersey, set the Inspector > Shader of num_Left or num_Right as \"DecalUV2\" then go to Inspector > Decal(RGBA) to assign \"num_***_**.png\" as the texture of the jersey number. \nWhen you do NOT add a jersey number, set the texture of Inspector > Decal(RGBA) as \"None\".
\n\ne) shoe \nWhen you add soccer shoes, set Inspector > Shader of the shoe material as \"Legacy Shaders/Diffuse\", then assign the shoe texture \" shoe_***_**.png\" as Base(RGB)Trans(A).
\n\nf) sock \nWhen you add socks, set Inspector > Shader of the sock material as \"Legacy Shaders/Diffuse\", then assign the socks texture \"sock_***_**.png\" as Base(RGB)Trans(A).
\n\ng) team \nWhen you add a team emblem, set Inspector > Shader of the team material as \"DecalUV2\", then assign the texture for Jersey (Top) you like to use in Inspector > Base(RBG). \nNext, assign the texture for team emblem \"team_***.png\" in Inspector > Decal(RGBA) and the team emblem is placed on the jersey.\nIf you do not add a team emblem on the jersey, set the texture in Inspector > Decal(RGBA) as \"None\". \n\nh,i) un_up,un_dn \nThe jersey material is divided into upper and lower sections: the \"un_up\" material is for the top and the \"un_dn\" material is for the bottom of a jersy. \nFor both un_up and un_dn, set Inspector > Shader as \"Legacy Shaders/Diffuse\" and assign the texture for Jersey (top) \"un_up_***_**.png\" for the un_up material\nand the texture for Jersey (bottom) \"un_dn_***_**.png\" for the un_dn material in Inspector > Base(RBG).
\n\nEach material of a torso model is put together by parts in AssetBundleResources > player > player_model > Materials. \nMaterials are available for each texture so you can also Drag & Drop it to apply on each part of a torso model in the Scene.
\n\nYou have a total of 160 (20 x 8 teams) player model samples in AssetBundleResources > player > player_prefabs. You can use them by drag & dropping a \"model_*_***.prefab\" in the Hierarchy. \nTwo types of uniforms (1st/ 2nd) are available for the sample player models of eight teams.
\n\n\n2. How to use a Hair Model \nYou can find a hair model folder \"hair_***\" in AssetBundleResources > player > hair_model.\nWhen you incorporate a hair model into a player model, place the mesh data \"hair_***.fbx\" and the torso model \"model_***\" in the Hierarchy. \nStore \"hair_***.fbx\" in root>Hips>Spine>Spine1>Neck>Head within the joint hierarchy of the torso model and the hair model will be successfully placed on the head of the torso model. \nSet Inspector > Shader as \"Custom/GzTransparentDiffuseEx\", then assign a hair texture \"hair_***_**.png\" as Base(RGB)Trans(A). \nSet Culling within Inspector as \"None\", ZWrite as \"On\", and ZTest as \"LEqual\".
\n\nYou can also drag & drop them to apply onto the hair model in the Scene in AssetBundleResources > player > hair_model > hair_*** > Materials.
\n\n3. How to Use Motion \nMotions are stored in AssetBundleResources > Animations. \nCreate Animator Controller and drag & drop the FBX file of each motion onto the Animator window.
\n\n[ Soccer Players and Stadiums Pack ] and [ Soccer Stadiums Extension Pack ] are also available.","fileSize":"886172126","id":274896199714,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00131667/model_E_2nd_017/Screenshots/model_E_2nd_017_20.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_E_2nd_017/Screenshots/model_E_2nd_017_50.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_E_2nd_017/Screenshots/model_E_2nd_017_80.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_E_2nd_017/Screenshots/model_E_2nd_017_110.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_E_2nd_017/Screenshots/model_E_2nd_017_140.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_E_2nd_017/Screenshots/model_E_2nd_017_170.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_E_2nd_017/Screenshots/model_E_2nd_017_200.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_E_2nd_017/Screenshots/model_E_2nd_017_230.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_E_2nd_017/Screenshots/model_E_2nd_017_260.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_E_2nd_017/Screenshots/model_E_2nd_017_290.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_E_2nd_017/Screenshots/model_E_2nd_017_320.png"},{"href":"https://models-cdn.yahaha.com/00131667/model_E_2nd_017/Screenshots/model_E_2nd_017_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00131667/model_E_2nd_017/model_E_2nd_017.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2018-10-30T10:04:08Z","modelUpdatedTime":"2022-01-24T11:43:20Z","modelUrl":"https://models-cdn.yahaha.com/00131667/model_E_2nd_017.obs.glb","name":"model_E_2nd_017","originSource":"ASSET_STORE","packageId":"131667","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/392fd62d-705a-448d-9285-81d509993eda.webp","name":"Soccer Players & Uniforms Extension Pack"},"polygonCount":2742,"publishedDate":null,"publisher":{"name":"Game Asset Studio"},"rigged":true,"slug":"model_e_2nd_017-274896199714","sourceUrl":"https://assetstore.unity.com/packages/slug/131667?aid=1011loDfK","stats":{"viewCount":4},"tags":["Soccer Players & Uniforms Extension Pack","soccer","football"],"unityVersions":["5.5.2"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["black","cyan","gray"],"description":" Samurai with 3 skins
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of the armor can be hidden, you can also hide the fur. \nI Added textures MOS for URP. \n \n \nANIMLIST\nhttps://drive.google.com/file/d/1JdBZtHVgGhoNnZZhsa82DYSoW0FI7NRI/view?usp=sharing\n \n \nCharacter \n \nPBR textures. \n \n-Albedo \n-AO \n-Metallic \n-Normal 2 \n(all 4096-4096 size) \n \nPolys: 84,002 \n \nTris: 165,397 \n \nVerts: 166,857 \n \nWeapon \n \nPBR textures. \n \n-Albedo \n-AO \n-Metallic \n-Normal \n-Emissive \n(all 4096-4096 size) \n \nPolys: 8,200 \n \nTris: 15,472 \n \nVerts: 7,834 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\n
Hello,
\n
I present to you the second pack of Sci-fi characters.
\n
The pack has 7 characters.
\n
The characters have cool designs.
\n
Also, some characters have cloth simulation.
\n
The robot has 79 legacy animations.
\n
The robot is 1.80 meters long but you can scale it to any size.
\n
\n\n- If you are not sure about the purchase, and want to test the model, please write to me.\n\n- First Sci-Fi Characters Pack https://www.cgtrader.com/3d-models/character/sci-fi-character/sci-fi-characters-pack-6b9152ae-37c3-4273-b309-3eb96a174c33\n\n
","id":274897839260,"images":{"default":{"featured":[{"href":"https://ovi-cg-cdn.yahaha.com/3672328/Sci_Fi_Monster_02/Screenshots/Sci_Fi_Monster_02_110.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3672328/Sci_Fi_Monster_02/Screenshots/Sci_Fi_Monster_02_140.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3672328/Sci_Fi_Monster_02/Screenshots/Sci_Fi_Monster_02_170.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3672328/Sci_Fi_Monster_02/Screenshots/Sci_Fi_Monster_02_20.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3672328/Sci_Fi_Monster_02/Screenshots/Sci_Fi_Monster_02_200.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3672328/Sci_Fi_Monster_02/Screenshots/Sci_Fi_Monster_02_230.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3672328/Sci_Fi_Monster_02/Screenshots/Sci_Fi_Monster_02_260.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3672328/Sci_Fi_Monster_02/Screenshots/Sci_Fi_Monster_02_290.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3672328/Sci_Fi_Monster_02/Screenshots/Sci_Fi_Monster_02_320.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3672328/Sci_Fi_Monster_02/Screenshots/Sci_Fi_Monster_02_350.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3672328/Sci_Fi_Monster_02/Screenshots/Sci_Fi_Monster_02_50.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/3672328/Sci_Fi_Monster_02/Screenshots/Sci_Fi_Monster_02_80.webp"}],"main":{"href":"https://ovi-cg-cdn.yahaha.com/3672328/Sci_Fi_Monster_02/Sci_Fi_Monster_02.webp"}}},"license":{"name":"Royalty Free License","slug":"royalty_free","url":"https://www.cgtrader.com/pages/terms-and-conditions#royalty-free-license"},"modelCreatedTime":"2023-04-29T18:16:43Z","modelUpdatedTime":null,"modelUrl":"https://ovi-cg-cdn.yahaha.com/3672328/Sci_Fi_Monster_02.obs.glb","name":"Sci_Fi_Monster_02","originSource":"CGTRADER","packageId":"3672328","polygonCount":100514,"publishedDate":"2023-04-29T18:16:43Z","publisher":{"avatar":null,"name":"MB-Studio"},"rigged":true,"slug":"sci_fi_monster_02-274897839260","sourceUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/sci-fi-characters-pack-vol-2","stats":{"viewCount":3},"tags":["low","poly","game","animations","unity","ue4","weapons","sci-fi","cyberpunk","characters","boy","women","character","sci","fi","sci-fi-character","character-game","character-unity","game-character","game-characters"],"vertexCount":0},{"animatedCount":2,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":[],"description":"hope you love it and i added motion movent to make it seem more realistic","downloadable":true,"embedUrl":"https://sketchfab.com/models/84d767a36b134728b88ca12586fdfff3/embed","fileSize":7534616,"free":true,"id":274894038622,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/84d767a36b134728b88ca12586fdfff3/images/122aba167f774c879d5340e89e0770d2.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/84d767a36b134728b88ca12586fdfff3/images/8b7ca629e7124f698ce743af6b72e2b1.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/84d767a36b134728b88ca12586fdfff3/images/30a644e288ad4f79aaa03b801c2da4c1.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/84d767a36b134728b88ca12586fdfff3/images/43bb4c0b755d4fd7aed5b6b4b905a2fc.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/84d767a36b134728b88ca12586fdfff3/images/230872e1743848d0bcee4e0ed911e93b.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/84d767a36b134728b88ca12586fdfff3/images/30a644e288ad4f79aaa03b801c2da4c1.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2020-11-27T04:08:28Z","modelUpdatedTime":"2020-11-27T04:08:28Z","name":"Fortnite - Midas","originSource":"SKETCHFAB","packageId":"84d767a36b134728b88ca12586fdfff3","polygonCount":34417,"publishedDate":"2020-11-27T04:08:28Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/016b92b9cbbc4e999320406e45966cdd/cbb9ff583df348f3a5f853aef3706138.png","name":"elemental the jackal","profileUrl":"https://sketchfab.com/mmet"},"rigged":true,"slug":"fortnite_midas-274894038622","sourceUrl":"https://sketchfab.com/3d-models/84d767a36b134728b88ca12586fdfff3","stats":{"viewCount":3},"tags":null,"vertexCount":17479},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["cyan","black","gray"],"description":"Mysterious Girl is a 3D character, great for games of many genres. Any horror will be perfectly complemented by it presence. A small number of polygons makes it suitable for use on all game platforms.
\n\nI hope my character will help your creative projects","id":274902465989,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/136058/MGirl_Transform/Screenshots/MGirl_Transform_20.webp"},{"href":"https://models-cdn.yahaha.com/136058/MGirl_Transform/Screenshots/MGirl_Transform_50.webp"},{"href":"https://models-cdn.yahaha.com/136058/MGirl_Transform/Screenshots/MGirl_Transform_80.webp"},{"href":"https://models-cdn.yahaha.com/136058/MGirl_Transform/Screenshots/MGirl_Transform_110.webp"},{"href":"https://models-cdn.yahaha.com/136058/MGirl_Transform/Screenshots/MGirl_Transform_140.webp"},{"href":"https://models-cdn.yahaha.com/136058/MGirl_Transform/Screenshots/MGirl_Transform_170.webp"},{"href":"https://models-cdn.yahaha.com/136058/MGirl_Transform/Screenshots/MGirl_Transform_200.webp"},{"href":"https://models-cdn.yahaha.com/136058/MGirl_Transform/Screenshots/MGirl_Transform_230.webp"},{"href":"https://models-cdn.yahaha.com/136058/MGirl_Transform/Screenshots/MGirl_Transform_260.webp"},{"href":"https://models-cdn.yahaha.com/136058/MGirl_Transform/Screenshots/MGirl_Transform_290.webp"},{"href":"https://models-cdn.yahaha.com/136058/MGirl_Transform/Screenshots/MGirl_Transform_320.webp"},{"href":"https://models-cdn.yahaha.com/136058/MGirl_Transform/Screenshots/MGirl_Transform_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/136058/MGirl_Transform/MGirl_Transform.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-14T22:01:22Z","modelUpdatedTime":"2022-09-02T22:42:58Z","modelUrl":"https://models-cdn.yahaha.com/136058/MGirl_Transform.obs.glb","name":"MGirl_Transform","originSource":"ASSET_STORE","packageId":"136058","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/868f4597-72ee-414f-92a6-7f7ad950e580.webp","name":"Mysterious Girl"},"polygonCount":7518,"publishedDate":"2019-01-10T12:57:08Z","publisher":{"id":"16341","name":"Evgeny Korchuganov","url":"http://3diggerart.daportfolio.com/"},"rigged":true,"slug":"mgirl_transform-274902465989","sourceUrl":"https://assetstore.unity.com/packages/slug/136058?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["cyan","brown","gray","red"],"description":"Game Asset Studio's Soccer Players & Stadiums Pack now has an extension pack that includes additional players and uniforms! Soccer Players & Uniforms Extension Pack comes with 320 models (20 players x 8 team x 2 uniforms) for sample players so you can arrange the combinations of those parts as you like. You have 10 types of faces x 5 skin colors x 3 types of beards x 11 different tatoos x 152 hairstyles for soccer players, which means, more than 250K combinations are available to you. Uniforms come with 430 different shirts x 159 shorts x 195 socks x 32 soccer shoes. In addition, 30 different goalkeeper's gloves and 127 team emblems are packed. Also, jersey numbers (0-99) are available in 6 different fonts so you will find almost limitless possible combinations.
\n\nSoccer Players & Uniforms Extension Pack is a must-have addition if you want to make a full-fledged soccer game, as you will not have to worry about the variations of soccer players and teams in your own game.
\n\n* If you do not have soccer players' animations and stadium models, please purchase Soccer Players & Stadium Pack.
\n\n========== \nContents \n==========
\n\nThis asset package includes the following data:
\n\n[ Model List (Average Polygon Counts) ] \n- Sample player 20 models x 8 teams x 1st & 2nd uniforms (a total of 320 models) \n- Player models \n-- 10 different torso models (2,000 tris) \n-- 19 different hair models (500 tris) \n- 1 motion \n- 1 ball model (180 tris)
\n\n[ Texture List (Size) ] \n- Player model's texture \n-- Skin texture (512 x 512) 1650 types \n-- Hair texture (256 x 256) 152 types \n-- Jersy (Top) texture (256 x 256) 430 types \n-- Jersy (Bottom) texture (128 x 128) 159 types \n-- Socks texture (128 x 128) 195 types \n-- Soccer shoes texture (128 x 128) 32 types \n-- Glove texture (128 x 128) 31 types * One of the textures is used for not showing gloves. \n-- Emblem texture (128 x 128) 127 types \n-- Jersey number texture (128 x 128) 180 types \n- Ball texture (256 x 256) 1 type
\n\n[ Motion List ] \n- 3D_stand …stand (1 type)
\n\n========== \nHow to Use/ Set up Data \n==========
\n\n1. How to Use/ Set up a Torso Model \nYou can find a torso model folder \"model_***\" for each players in AssetBundleResources > player > player_model. \nIn the torso model folder, find the mesh data \"model_***.fbx\" and place it in Hierarchy.\nWhen you select Ploymesh> model _ *** in the hierarchy of the placed mesh data, the material for each part is displayed in Inspector> Skinned Mesh Renderer. \n\nThis section details each materials of a torso model. A material is divided into the following parts: \na) skin …Skin \nb) glove …Glove for goalkeeper \nc) num_Left …Decal for jersey number (Left) \nd) num_Right …Decal for jersey number (Right) \ne) shoe …Soccer shoes \nf) sock …Socks \ng) team …Decal for team emblem \nh) un_up …Jersey (Top) \ni) un_dn …Jersey (Bottom)
\n\na) skin \nWhen you set up the skin, go to Inspector> Shader of the skin material to set \"Legacy Shaders / Diffuse\" , then assign \"skin_***_**_**_***.png\" as the Base (RGB)Trans(A). \nA skin texture is divided by face type, skin color, with/without beard, and with/without tattoo.
\n\nb) glove \nWhen you add gloves for a goalkeeper, go to Inspector> Shader of the glove material to set \"Legacy Shaders / Diffuse\", then assign the glove texture \"glove_***_**.png\" as the Base (RGB) Trans (A) . \nWhen you do NOT wish to add gloves for a goalkeeper, go to Inspector> Shader of the glove material to set \"Legacy Shaders/Transparent/Diffuse\", then assign \"glove_000_00.png.\" as the Base (RGB) Trans (A).
\n\nc,d) num_Left,num_Right \nJersy numbers come with two types: \"num_Left\" material on the left side and \"num_Right\" on the right side of the jersey number. \nAssign a texture \"un_up_***_**.png\" for \"Jersy (Top)\" you like to use in the Inspector > Base(RBG). \nWhen you add a number on the jersey, set the Inspector > Shader of num_Left or num_Right as \"DecalUV2\" then go to Inspector > Decal(RGBA) to assign \"num_***_**.png\" as the texture of the jersey number. \nWhen you do NOT add a jersey number, set the texture of Inspector > Decal(RGBA) as \"None\".
\n\ne) shoe \nWhen you add soccer shoes, set Inspector > Shader of the shoe material as \"Legacy Shaders/Diffuse\", then assign the shoe texture \" shoe_***_**.png\" as Base(RGB)Trans(A).
\n\nf) sock \nWhen you add socks, set Inspector > Shader of the sock material as \"Legacy Shaders/Diffuse\", then assign the socks texture \"sock_***_**.png\" as Base(RGB)Trans(A).
\n\ng) team \nWhen you add a team emblem, set Inspector > Shader of the team material as \"DecalUV2\", then assign the texture for Jersey (Top) you like to use in Inspector > Base(RBG). \nNext, assign the texture for team emblem \"team_***.png\" in Inspector > Decal(RGBA) and the team emblem is placed on the jersey.\nIf you do not add a team emblem on the jersey, set the texture in Inspector > Decal(RGBA) as \"None\". \n\nh,i) un_up,un_dn \nThe jersey material is divided into upper and lower sections: the \"un_up\" material is for the top and the \"un_dn\" material is for the bottom of a jersy. \nFor both un_up and un_dn, set Inspector > Shader as \"Legacy Shaders/Diffuse\" and assign the texture for Jersey (top) \"un_up_***_**.png\" for the un_up material\nand the texture for Jersey (bottom) \"un_dn_***_**.png\" for the un_dn material in Inspector > Base(RBG).
\n\nEach material of a torso model is put together by parts in AssetBundleResources > player > player_model > Materials. \nMaterials are available for each texture so you can also Drag & Drop it to apply on each part of a torso model in the Scene.
\n\nYou have a total of 160 (20 x 8 teams) player model samples in AssetBundleResources > player > player_prefabs. You can use them by drag & dropping a \"model_*_***.prefab\" in the Hierarchy. \nTwo types of uniforms (1st/ 2nd) are available for the sample player models of eight teams.
\n\n\n2. How to use a Hair Model \nYou can find a hair model folder \"hair_***\" in AssetBundleResources > player > hair_model.\nWhen you incorporate a hair model into a player model, place the mesh data \"hair_***.fbx\" and the torso model \"model_***\" in the Hierarchy. \nStore \"hair_***.fbx\" in root>Hips>Spine>Spine1>Neck>Head within the joint hierarchy of the torso model and the hair model will be successfully placed on the head of the torso model. \nSet Inspector > Shader as \"Custom/GzTransparentDiffuseEx\", then assign a hair texture \"hair_***_**.png\" as Base(RGB)Trans(A). \nSet Culling within Inspector as \"None\", ZWrite as \"On\", and ZTest as \"LEqual\".
\n\nYou can also drag & drop them to apply onto the hair model in the Scene in AssetBundleResources > player > hair_model > hair_*** > Materials.
\n\n3. How to Use Motion \nMotions are stored in AssetBundleResources > Animations. \nCreate Animator Controller and drag & drop the FBX file of each motion onto the Animator window.