This is a working photogrammetry project where I'm creating a high poly model of the Travelocity Gnome using a collection of images and RealityCapture software. I'll be exporting into Maya and then retopologizing to create a low poly model, bake down the high and eventually clean up to create an engine-ready model.
*The high poly turned out pretty clean despite a few blemishes around the face. I think due to the upload quality with Sketchfab the grain of those blemishes are much more apparent then they were when trying to export from RealityCapture.