prefab_hammer

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Author name
Kornica3D
Source
Unity Asset Store
Polygon Count
396
Release Date
2018-01-08
License
Standard Unity Asset Store EULA
Package price
$ 13.99
Experiment Undead Beast Animated Character
11 Assets

Package Overview

Thanks for downloading Undead Experiment Beast Animated Package,
I hope you will enjoy our characters
and use it in your projects.


BASIC INFORMATION:

Fully animated and rigged 3d models of undead experiment franken beast with textures
and animations.

Prefabs with Animation controller included. (textures, materials, and weapon variations)
Experiment Melee (no weapon)
Experiment with Axe
Experiment with Mace
Experiment with Sword
Experiment with Morgenstern
Experiment with Hammer

Basic maya rig included - so you can create your own custom animations.

Diffuse, Normal Maps, Metallic Maps Emission and materials included

Models info
experiment_body_geo
11149 verts, 16556 tris

hammer_geo
484 verts, 396 tris

axe_geo
355 verts, 424 tris

mace_geo
634 verts, 448 tris

morgenstern_geo
1850 verts, 1424 tris

sword_geo
2139 verts, 1208 tris

ghost_body_geo
7047 verts, 12100 tris


This package comes with lot of animations.
You will have two options for each attack and some special attacks.

Here is a total list of animations with frames and information:

A list of animations (around 20):
1) 000-010 - t_pose
2) 015-108 - idle (loop)
3) 110-120 - stand
4) 120-160 - attack melee 01
5) 170-224 - attack weapon 01
6) 230-287 - die
7) 290-300 - dead (loop)
8) 310-349 - walk (loop)
9) 360-390 - run (loop)
10) 400-440 - hurt
11) 450-490 - defend weapon
12) 500-545 - defend melee
13) 560-605 - attack melee 02
14) 620-675 - attack weapon 02
15) 680-745 - kick
16) 750-800 - lose
17) 800-853 - lose idle (loop)
18) 860-950 - win
19) 965-1036 - stomp
20) 1040-1120 - growl
21) 1125-1207 - vomit acid

Character comes with basic sounds in wave format:
1) walk
2) run
3) attack
4) die
5) growl
6) hurt
7) stomp
8) vomit


For questions and details send an email to: kornica3d@gmail.com

USAGE: 1) Import package to your unity project
2) Drag one of the experiment undead beast prefabs into your viewport window
3) Character comes with Animation controller which animates its Idle Animation as a default state
4) You can use your scripts or game logic to animate the character
5) For setting up your animations keep in mind:

* IDLE state is meant to be character's default state before noticing the player

* You can animate attacks, hurt/gethit animation, defend, die animation etc...

IDLE is meant to be a default state from which your character will go into other animations and come back to once animations are finished.

* DIE animations automatically transition into DEAD animation

* locomotion and idle animations are looped

If you would like to make your own animations, use included character rig
and export FBX into your unity project

If you have any more questions email kornica3d@gmail.com