Reproduction of a dragon figurine by photogrammetry.
Used softwares : ColorChecker (camera calibration)
Camera Raw (photo correction)
Photoshop (photo correction)
RealityCapture (high poly, base texture creation)
Zbrush (mesh correction, retopology)
3dsMax (mesh correction, retopology correction, UV mapping)
Substance Painter (baking, texturing, rendering)