Low polygonal game ready animated model of Ratkin Warrior with his skeleto.
Low polygonal character version (LOD) included(not for skeleton).
Skeletal version included.
There are 3 different ratkin body, armor color textures.
Mecanim rig setup.
PBR shaders.
Model has 11,197 (4,495 LOD) polygons, 21,620 (8,743 LOD) triangles and 11,471 (4,939 LOD) vertexes.
Skeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes.
Rig has 68 bones.
Textures: diffuse, specular, opacity, self illumination and normals maps.
TIF file format 512x512, 1024x1024, and 2048x2048
Character has 66 animations.
Animation list:
1. Ratkin_IDLE: 0 - 100 fr.,
2. Ratkin_anger: 101 - 151 fr.,
3. Ratkin_Eating: 152 - 272 fr.,
4. Ratkin_Looking_around: 273 - 449 fr.,
5. Ratkin_Pick_object: 451 - 491 fr.,
6. Ratkin_pointing_A: 492 - 552 fr.,
7. Ratkin_Shrugs: 553 - 598 fr.,
8. Ratkin_Stretching: 599 - 699 fr.,
9. Ratkin_Talking_A: 700 - 740 fr.,
10. Ratkin_Talking_B: 741 - 891 fr.,
11. Ratkin_Jump_standing: 892 - 967 fr.,
12. Ratkin_Climbing_wall: 972 - 1002 fr.,
13. Ratkin_Crawling: 1007 - 1037 fr.,
14. Ratkin_falling_down: 1042 - 1082 fr.,
15. Ratkin_Walking_back_A: 1087 - 1122 fr.,
16. Ratkin_1H_Casual_walk: 1127 - 1163 fr.,
17. Ratkin_1H_Cautious_walk: 1168 - 1208 fr.,
18. Ratkin_1H_combat_run: 1213 - 1235 fr.,
19. Ratkin_1H_run: 1240 - 1266 fr.,
20. Ratkin_1H_Jump_runing: 1271 - 1311 fr.,
21. Ratkin_1H_COMBAT_mode: 1316 - 1366 fr.,
22. Ratkin_1H_banging_shield: 1367 - 1387 fr.,
23. Ratkin_1H_Dodge_Jump_Backward: 1388 - 1413 fr.,
24. Ratkin_1H_Dodge_Jump_Left: 1414 - 1439 fr.,
25. Ratkin_1H_Dodge_Jump_Right: 1440 - 1465 fr.,
26. Ratkin_1H_Moving_left: 1466 - 1486 fr.,
27. Ratkin_1H_Moving_right: 1487 - 1507 fr.,
28. Ratkin_1H_Tracking: 1508 - 1683 fr.,
29. Ratkin_1H_warning: 1684 - 1744 fr.,
30. Ratkin_1H_moveTOblock: 1745 - 1751 fr.,
31. Ratkin_1H_shield_block_keeping: 1752 - 1782 fr.,
32. Ratkin_1H_moveFROMblock: 1783 - 1789 fr.,
33. 1H_Wide_Slash_Combo: 1790 - 1840 fr.,
34. Ratkin_1H_5X_Combo: 1841 - 1936 fr.,
35. Ratkin_1H_360_Jump_swing: 1937 - 1982 fr.,
36. Ratkin_1H_Heavy Smash: 1983 - 2023 fr.,
37. Ratkin_1H_Jump_Swing: 2024 - 2069 fr.,
38. Ratkin_1H_Hit_from_back: 2070 - 2105 fr.,
39. Ratkin_1H_Hit_from_front: 2106 - 2141 fr.,
40. Ratkin_1H_Hit_from_left: 2142 - 2177 fr.,
41. Ratkin_1H_Hit_from_righ: 2178 - 2213 fr.,
42. Ratkin_1H_shield_block_high_left: 2214 - 2249 fr.,
43. Ratkin_1H_shield_block_high_right: 2250 - 2285 fr.,
44. Ratkin_1H_sword_parry_from_stright_down: 2286 - 2321 fr.,
45. Ratkin_1H_sword_parry_high_left: 2322 - 2357 fr.,
46. Ratkin_1H_sword_parry_high_right: 2358 - 2393 fr.,
47. Ratkin_1H_sword_parry_low_front: 2394 - 2429 fr.,
48. Ratkin_1H_sword_shield_blow: 2430 - 2465 fr.,
49. Ratkin_1H_sword_swing_high_left: 2466 - 2501 fr.,
50. Ratkin_1H_sword_swing_high_right: 2502 - 2537 fr.,
51. Ratkin_1H_sword_swing_high_straight_down: 2538 - 2573 fr.,
52. Ratkin_1H_sword_swing_low_left: 2574 - 2609 fr.,
53. Ratkin_1H_sword_swing_low_right: 2610 - 2645 fr.,
54. Ratkin_1H_sword_thrust_high: 2646 - 2681 fr.,
55. Ratkin_1H_sword_thrust_low: 2682 - 2717 fr.,
56. Ratkin_1H_sword_thrust_mid: 2718 - 2753 fr.,
57. Ratkin_1H_Die_knocked_backward: 2758 - 2775 fr.,
58. Ratkin_1H_Die_knocked_forward: 2780 - 2797 fr.,
59. Ratkin_1H_Dying_A: 2802 - 2867 fr.,
60. Ratkin_1H_Dying_B: 2872 - 2912 fr.,
61. Ratkin_1H_Knocked_backward: 2917 - 2957 fr.,
62. Ratkin_1H_Down_back: 2958 - 2998 fr.,
63. Ratkin_1H_Recover_from_knocked_backward: 2999 - 3039 fr.,
64. Ratkin_1H_Knocked_forward: 3040 - 3068 fr.,
65. Ratkin_1H_Down_forward: 3069 - 3109 fr.,
66. Ratkin_1H_Recover_from_knocked_forward: 3110 - 3142 fr.,