• Textures are up to 4K & PBR with the following set of maps: Albedo (RGB) Transparency (A), Metallic (R) Smoothness(A), Normal, AmbientOcclusion, Height (where applicable), Emission (where applicable)\n
\n\n
• Prefab workflow: Prefabs for each object already set up & ready to go
\n\n
• Custom collision meshes where needed
\n\n
• Example scenes with day & night lighting, post processing and a basic first person controller included
\n\n
• Can be upgraded to HDRP with Unity's own material upgrader as the vast majority of meshes uses the Standard Shader (decal & glass materials need to be set up manually, but unlike the built-in pipeline HDRP features shaders for these things out of the box). Please note: There are currently no dedicated versions for the SRPs included.
\n\n\n
• This pack is intended for high-end hardware, but can be optimized e.g. by reducing texture resolutions to something smaller than 4K. Please use Linear color space.
\n\n
• It is recommended to use ProGrids or a similar tool to make the most of the modularity.
\n\n
Total mesh count: 247 \nTotal prefab count: 286 \nHighest texture resolution: 4096 x 4096 pixels \nPolycount range: 1 - 14352\n
This is a fully textured Scandinavian interior scene with natural light setup, ready to render with Corona Renderer for Cinema 4D. Inside the zip file you'll find 55 materials, 28 textures, Skylight setup, camera settings, render settings and VFB settings. Including OBJ, STL and FBX 3D model export file. In the final PSD file you can see the post-production process with adjustment layers and alpha channels.
\n\n
This file does not have any type of protection. You can reuse the scene, the render settings, the lights, the materials, but above all you can learn from the file, moving inside the project, observing how the light was created and handled, how materials are developed, what is the role that every textures play within them, and the values that fill every single option.
\n\n
ENJOY IT!
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Designed so that everything is quick and easy to snap together and all objects follow the same sizing and snap measurements. \n-If using ProGrids, I typically build everything to snap to a .25 grid size, and .025 for fine details. \n \nPerfect for FPS, 3rd Person, and Top-Down game designs. \n \nAll models currently include 4 different texture variants. \n \nMetal01 \nMetal02 \nPlastic01 \nRust01 \n \nVersion 1.6 \nPrefabs \nInterior walls \nExterior walls \nAccent panels * \nPlatforms \nInterior stairs \nExterior stairs \nCeiling panels ** \nDoors (animated and non-animated) *** \nHangar Sized Doors (animated and non-animated) \nFloor tiles \nWall mounted lights (in 4 light colors) \nCeiling mounted lights (in 4 light colors) \nPillars \nHand Railings \nInterior triangle walls \nExterior triangle walls \nExterior frames for buildings \nBases for raising buildings out of the terrain \nAngled roofs **** \nWall accent pillars ***** \nPipes ****** \nCores (for designing the shapes of buildings prior to setting them up) \nCrates (animated and non-animated) \n \n* Accent Panels -designed to snap into the walls with cutouts \n** Ceilings -Additional lighting included in some of the ceiling panels \n*** Doors -Set up idle, opening, and closing animations for each door. Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. (emission layer included when applicable) \n \nI've been trying to just make things look good and clean with a classic Sci-Fi feel, and free of a billion decals and clutter. \n \nLooking for recommendations and wants for future updates, so feel free to drop by the forums and request something, or to check out the roadmap of updates in the works. \nVisit the Unity Forum thread!","fileSize":"2907379515","id":274895981852,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00173966/steak_frame_metal02_extension_3X2_floor/Screenshots/steak_frame_metal02_extension_3X2_floor_20.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_frame_metal02_extension_3X2_floor/Screenshots/steak_frame_metal02_extension_3X2_floor_50.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_frame_metal02_extension_3X2_floor/Screenshots/steak_frame_metal02_extension_3X2_floor_80.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_frame_metal02_extension_3X2_floor/Screenshots/steak_frame_metal02_extension_3X2_floor_110.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_frame_metal02_extension_3X2_floor/Screenshots/steak_frame_metal02_extension_3X2_floor_140.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_frame_metal02_extension_3X2_floor/Screenshots/steak_frame_metal02_extension_3X2_floor_170.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_frame_metal02_extension_3X2_floor/Screenshots/steak_frame_metal02_extension_3X2_floor_200.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_frame_metal02_extension_3X2_floor/Screenshots/steak_frame_metal02_extension_3X2_floor_230.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_frame_metal02_extension_3X2_floor/Screenshots/steak_frame_metal02_extension_3X2_floor_260.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_frame_metal02_extension_3X2_floor/Screenshots/steak_frame_metal02_extension_3X2_floor_290.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_frame_metal02_extension_3X2_floor/Screenshots/steak_frame_metal02_extension_3X2_floor_320.png"},{"href":"https://models-cdn.yahaha.com/00173966/steak_frame_metal02_extension_3X2_floor/Screenshots/steak_frame_metal02_extension_3X2_floor_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00173966/steak_frame_metal02_extension_3X2_floor/steak_frame_metal02_extension_3X2_floor.png"}}},"license":{"name":"Standard 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High quality game ready crates - wooden boxes package.
\n\n
15 different boxes. Perfect for weapons and others assets holding.\n5 with possibility to open and 10 closed.
\n\n
5 textures variations:\nYellow;\nYellow without decals;\nRed;\nRed without decals ;\nWooden.
\n\n
Textures in TGA format. 4k and 2k resolution.\n-Albedo\n-Metallic/Smoothness\n-Normal.
This is a robot which can transform between cube and robot style. It can walk with legs, fly with engine, open/fold head and open/close rear accesary case. Also, it has a USB device in its body.
------------contents------------
3D models
legs(2050 polygon per one leg)
body(2065 polygon)
head(964 polygon)
engine(2874 polygon)
lid(330 polygon)
Texture
1024*1024 textures * 5
128*128 texture*1
Animations
walk
open/fold legs
open/close engine
open/close lid
open/close head