Rymdi the gnome

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Author name
Edouard Goupil
Source
Sketchfab
Polygon Count
16,276
Release Date
2020-08-27
License
CC BY-NC 4.0
bodygnomerigged-charactergoupiledouardriggedrymdi

Asset Overview

I tried doing a full body gnome in blender by sculpting. I created a high poly mesh, retopolyged it for optimisation, UV unwraped and baked a normal map into the retopolgized mesh. After that, I paited the skin texture on top And rigged the character. I moddeled and textured him with blender P.S. the normal map is bugged in the sketchfab, In blender there is no problem with it