This is Sluggor a slug Monster.
See the sketchfab preview for animations and polygon density.
His form is inspired from old classic game enemies. Can you figure out which?
This is a slightly ambient monster which will serve best as a simple secondary enemy, or even a prop. No doubt you will find a good implementation.
Concept: A squishy slug monster.
- 1688 Polygons
- 4096 x 4096 res texture and normal maps.
- 4096 x 4096 res HDRP texture and normal maps.
Please note: This model *does not have LODs*. The level of detail available is seen on the wireframe previews. Also note that the polygon count is generally low, with detail being contained in color and normal maps.