Some moons ago, I made a low-poly 3D model based on [my certain little bunny OC.](http://https://sketchfab.com/3d-models/vivi-64-low-poly-project-c437fa124a8045d0ac117f8dced3f85f) That's the first model I rigged, and learned that modeling characters in 3D is a different beast than 2D. Mainly, I used her as a reference source, but she does have some problems (like proportions for instance). Since the start of May, I began redesigning her from the ground up, making her more furry than an anime girl with bunny ears, while retaining her cuteness. This is the result of around 7 months of work (half of that was procrastination & other projects), and several remodeled hands because they're worse to make in 3D.
Special thanks to James, the site's staff for fixing this vertex compression issue.