Asset Overview
Year : 2017
My main project for my 3D modelling Unit of my Games Design Degree. Here is where I have utilized all I have learn about Blender and 3D modelling to my full potential, to see what I can come up with in 6 months.
Unfortunately, I cannot upload textures as it will exceed my maximum size limit.
Initially, I have planned to create an RTS game that utilizes more than just this human model. This is why I have to make sure that the poly count is not excessive to the point where the game could not handle it.
I also have designed the topology of the face to make sure that the face can be reformed to many other shapes and forms, as I had plan to reuse the same model to create more characters, as opposed to creating a new model for each character from scratch. which also includes the rigging (especially the face).
Since I do plan on using the same model for other characters, I have also designed a model for the body, and different models for clothing and accessories, to make it more customizable.