Retro Terrain is a terrain engine which generates beautiful block-style voxel terrain quickly and efficiently with little effort. (Note: not suitable for large worlds. Anything above 512x64x512 could cause the game to function incorrectly)
Features:
- Random terrain generated at runtime
- Dynamic free-flowing water
- Multiple water heights
- Random, natural occurring waterfalls
- Texture manager (Combines given block textures into a single terrain atlas)
- Block manager (Apply textures to different sides of block)
- Trees
- Chunk view distance system (Loads chunks in and out at runtime depending on the player position)
- Simple block selection and placement system
- Underwater effects
Includes an example scene and 13 free textures.