This Asset is not humanoid.
Animation type of the Asset is Generic.
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Fbx list
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Character
dummy_Generic - polygon 3808 tris
dwarf_Generic - polygon 4378 tris
goblin_Generic - polygon 4184 tris
skull_Generic - polygon 5506 tris
Mouse
mouse - polygon 1122 tris
Equip
Equip_Head_1 - polygon 1010 tris
Equip_Head_2 - polygon 380 tris
Equip_Head_3 - polygon 590 tris
Equip_Hips_1 - polygon 364 tris
Equip_Hips_2 - polygon 122 tris
Equip_UpperArm_1 - polygon 82 tris
Equip_UpperArm_2 - polygon 132 tris
Equip_UpperChest_1 - polygon 310 tris
Equip_UpperChest_2 - polygon 104 tris
Weapon
weapon_arrow - polygon 62 tris
weapon_axe - polygon 200 tris
weapon_bow - polygon 96 tris
weapon_fishingRod - polygon 78 tris
weapon_hammer - polygon 78 tris
weapon_hoe - polygon 88 tris
weapon_knife_L - polygon 100 tris
weapon_knife_R - polygon 100 tris
weapon_pickaxe - polygon 90 tris
weapon_scimitar_L - polygon 128 tris
weapon_scimitar_R - polygon 128 tris
weapon_shield - polygon 180 tris
weapon_spear - polygon 56 tris
weapon_sword - polygon 152 tris
weapon_torch - polygon 80 tris
weapon_wand - polygon 144 tris
Effect
Cylinder1 - polygon 24 tris
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about Texture
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Each character have the number of textures is 1.
Size of the texture is 512 x 512 pixels.
Textures of Equip are used all the number of total 3.
Size of these textures are 256 x 256 pixels.
Textures of Weapon are used all the number of total 5.
Size of these textures are 256 x 256 pixels.
The number of texture of mouse is 1.
Size of the texture is 256 x 256 pixels.
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Animation Clip list
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The number of animation of character is 206.
attack_axe1_charge
attack_axe1
attack_axe2_charge
attack_axe2
attack_axe3_rotate
attack_axe3
attack_bow1_charge
attack_bow1_reload
attack_bow1
attack_bow2_charge
attack_bow2_reload
attack_bow2
attack_bow3_charge
attack_bow3_reload
attack_bow3
attack_bow4_charge
attack_bow4_reload
attack_bow4
attack_bow5_charge
attack_bow5_reload
attack_bow5
attack_dual1_1
attack_dual1_2
attack_dual1_3
attack_dual2_1
attack_dual2_2
attack_dual2_charge
attack_dual3
attack_dual4_1
attack_dual4_2
attack_dual5_charge
attack_dual5_landing
attack_dual5_rotate
attack_dual5
attack_hammer1_charge
attack_hammer1
attack_hammer2_rotate
attack_hammer2
attack_hammer3_charge
attack_hammer3
attack_kick
attack_knife1_1
attack_knife1_2
attack_knife1_3
attack_knife1_4
attack_knife2_1
attack_knife2_2
attack_knife3
attack_spear1
attack_spear2
attack_spear3_charge
attack_spear3
attack_sword1_1
attack_sword1_2
attack_sword1_3
attack_sword2_1
attack_sword2_2
attack_sword3
attack_wand1_charge
attack_wand1
attack_wand2_charge
attack_wand2
attack_wand3_charge
attack_wand3
attack_wand4_charge
attack_wand4
blown1_down
blown1
blown2_down
blown2
blown3_down
blown3
bury
carry_liftup
carry_putdown
climb
crawling
damage1
damage2_left
damage2_right
damage2
damage3_left
damage3_right
damage3
defend_shield
down1
down2
down3
down4
draw_dual1
draw_dual2
draw_dual3
draw_weapon1
draw_weapon2
falling1_down
falling1
falling2_down
falling2
falling3_down
falling3
felling
fishing_catch
fishing_fishon
fishing_idle
fishing_missed
fishing_throw
gone
harvest
idle_carry
idle_dizzy
idle_equip_axe
idle_equip_bow
idle_equip_dual
idle_equip_hammer
idle_equip_knife
idle_equip_shield
idle_equip_spear
idle_equip_sword
idle_equip_wand
idle_extra1
idle_extra2
idle_hurt
idle_item
idle_pull
idle_push
idle_tired
idle_torch
idle
item_pickup
item_putdown
item_raise
item_take
item_throw
item_toss
jump_descent
jump_during
jump_flapping
jump_rise
jump_rolling
ladder
landing1
landing2
landing3
lose1
powerdown
powerup
provocate1
provocate2
provocate3
run_away
run_equip_axe
run_equip_bow
run_equip_dual
run_equip_hammer
run_equip_knife
run_equip_spear
run_equip_sword
run_equip_wand
run_item
run_torch
run
search
shield_move_back
shield_move_front
shield_move_left
shield_move_right
speak
standup1
standup2
step_back
step_front
step_left
step_right
swim_damage1
swim_damage2
swim_damage3
swim_down
swim_drown
swim_idle
swim1
swim2
swim3
swim4
walk_carry
walk_equip_axe
walk_equip_bow
walk_equip_dual
walk_equip_hammer
walk_equip_knife
walk_equip_spear
walk_equip_sword
walk_equip_wand
walk_hurt
walk_item
walk_pull
walk_push
walk_tired
walk_torch
walk
win1
ride_damage
ride_getoff
ride_idle
ride_on
ride_run
ride_walk
The number of animation of mouse is 4.
mouse_idle
mouse_idle_ride
mouse_run
mouse_walk
The number of animation of fishingRod is 5.
rod_fishing_catch
rod_fishing_fishon
rod_fishing_idle
rod_fishing_missed
rod_fishing_throw