\nfemale characters 12 \nmale characters 9 \nzombies 18 \nFPS human hands 21 \n\nweapons \nbaseballbat, crowbar, gun, \nkatana, knife, shotgun. \n\nTextures: \n2048x2048 PNG each character, zombie. \n512x512 PNG atlas for weapon \nmaterial mobile/diffuse. \n\nGeneric rig. \nOne skeleton for characters and zombies. \nThe skeleton has bones for placing weapons. \nJust drag&drop the weapon prefab into the weapon bone \nand set the weapon prefab rotation and position zero. \nAnimations in place: \nFalling1, Falling2, Falling3, Walk, Run \nHit, Idle, Idle_break, \nGun(knife, katana, baseballbat, crowbar)_idle, Gun_reload, Gun_run, \nGun_run_reload, Gun_walk, Gun_walk_reload, \nKnife(knife, katana, baseballbat, crowbar)_attack, Knife_run_attack, Knife_walk_attack, Shotgun_idle, \nShotgun_reload, Shotgun_run, Shotgun_run_reload, Shotgun_walk, Shotgun_walk_reload, Z_Attack1, Z_Attack2, Z_Attack3_bite, Z_Attack3_bite_start, \nZ_Creep, Z_Creep_attack, Z_Creep_idle, Z_Hit, Z_Idle, Z_Run, Z_Walk1, Z_Walk2. \n\n
Package does not contains scripts and animation controllers except simple animator controllers for demoscene.
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Package does not contains scripts and animation controllers except simple animator controllers for demoscene.
","downloadable":false,"free":true,"id":274900032432,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00041187/Falling2/Screenshots/Falling2_20.webp"},{"href":"https://models-cdn.yahaha.com/00041187/Falling2/Screenshots/Falling2_50.webp"},{"href":"https://models-cdn.yahaha.com/00041187/Falling2/Screenshots/Falling2_80.webp"},{"href":"https://models-cdn.yahaha.com/00041187/Falling2/Screenshots/Falling2_110.webp"},{"href":"https://models-cdn.yahaha.com/00041187/Falling2/Screenshots/Falling2_140.webp"},{"href":"https://models-cdn.yahaha.com/00041187/Falling2/Screenshots/Falling2_170.webp"},{"href":"https://models-cdn.yahaha.com/00041187/Falling2/Screenshots/Falling2_200.webp"},{"href":"https://models-cdn.yahaha.com/00041187/Falling2/Screenshots/Falling2_230.webp"},{"href":"https://models-cdn.yahaha.com/00041187/Falling2/Screenshots/Falling2_260.webp"},{"href":"https://models-cdn.yahaha.com/00041187/Falling2/Screenshots/Falling2_290.webp"},{"href":"https://models-cdn.yahaha.com/00041187/Falling2/Screenshots/Falling2_320.webp"},{"href":"https://models-cdn.yahaha.com/00041187/Falling2/Screenshots/Falling2_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00041187/Falling2/Falling2.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-13T18:21:09Z","modelUpdatedTime":"2022-10-12T13:01:53Z","modelUrl":"https://models-cdn.yahaha.com/00041187/Falling2.obs.glb","name":"Falling2","originSource":"ASSET_STORE","packageId":"41187","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/9c38acdf-f825-40fc-a294-a2742c55361a.webp","name":"Cubic People vs Zombies"},"polygonCount":204,"publishedDate":"2019-04-03T10:50:19Z","publisher":{"id":"11247","name":"Pxltiger","url":"https://pxltiger3d.webflow.io/"},"rigged":true,"slug":"falling2-274900032432","sourceUrl":"https://assetstore.unity.com/packages/slug/41187?aid=1011loDfK","stats":{"viewCount":2},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["cyan","gray","brown"],"description":"
Dutch fishing vessel from the 16th century.
\n\n
Since there are no blueprints for this type of 16th century vessel, an engraving by the Dutch artist Vischer, Claes Jansz and some other engravings from around the same period was used as the main reference.\nThe main task of this kind of ships was to take longer voyages, with the ability to track shoals of herring far from the coast.
\n\n
The material is made using the node system. So it's easy enough to change the texture, color, etc.
\n\n
Technical Details\nFeatures:
\n\n
\n
The materials is very flexible and allows you to change colors, textures, etc.
\n
Can be used with open sails, folded, torn or without sails.
\n
Falconet with VOC (Dutch East India Company) stamp.
\n
The main mast can be removed.
\n
Interior available with the option to install two bulkheads.
\n
Theship is available with two aft options.
\n
LODs are included in the Unity version. In UE, versions of LODs are auto-generated.
\n
Unity version is HDRP
\n
\n\n
Tris count of:
\n\n
Main body: 51 720
\n\n
Rigging: 110 958
\n\n
Other meshes: 64 to 11 916
\n\n
Available formats:
\n\n
.blend, .unitypackage, .uproject.
\n\n
Texture dimensions: 1024x1024 to 4096x4096
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20 unique Toon Fantasy Character!
Key Features
- Mobile friendly,
- 20 unique characters including females and males,
-Demo scene included.
Compatibility
- Work in unity 2018.4 and above,
- Characters set up to work with the Mecanim (no animations included in this pack.)
- All characters are rigged and compatible with humanoid animation.
POLYGON COUNTS
Different Female Characters x10: Average polygon count: 23,5k (19,8k to 27.4k)
Different Male Characters x10: Average polygon count: 22k (18,7k to 26.3k)
Different Item x17: Average polygon count: 2k (560 to 6,5k)
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\n \nInclude scene demo \n16 Animations in root motion \nAdded extra folder with same animations in-place \n2 Textures (4096x4096) \n2 Materials \n1 Prefab \n1 Animator Controller \n1 Skybox \n4 Scripts \n1 Scene demo \n \nLow poly model \n \n3898 quad polygons on this mesh \n3992 vertices on this mesh \n \nTextures \nFrankenstein_D \nFrankenstein_N \n \nAnimations List \nattack(90-178)\nbackward(731-779)\ndie(670-728)\nhit(624-667)\nidle(0-36)\nidletolookleft(259-295)\nidletolookright(181-217)\njump(415-472)\njumpinplace(475-519)\nlookleft(298-334)\nlookright(220-256)\nturnleft(337-373)\nturnright(376-412)\nwalk(39-87)\nwalkleft(522-570)\nwalkright(573-621)\n \nAnimation 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Creatures","slug":"characters-creatures"}],"colors":["black","cyan","gray","blue","brown","orange"],"description":"3d models: \nfemale characters 12 \nmale characters 9 \nzombies 18 \nFPS human hands 21 \n\nweapons \nbaseballbat, crowbar, gun, \nkatana, knife, shotgun. \n\nTextures: \n2048x2048 PNG each character, zombie. \n512x512 PNG atlas for weapon \nmaterial mobile/diffuse. \n\nGeneric rig. \nOne skeleton for characters and zombies. \nThe skeleton has bones for placing weapons. \nJust drag&drop the weapon prefab into the weapon bone \nand set the weapon prefab rotation and position zero. \nAnimations in place: \nFalling1, Falling2, Falling3, Walk, Run \nHit, Idle, Idle_break, \nGun(knife, katana, baseballbat, crowbar)_idle, Gun_reload, Gun_run, \nGun_run_reload, Gun_walk, Gun_walk_reload, \nKnife(knife, katana, baseballbat, crowbar)_attack, Knife_run_attack, Knife_walk_attack, Shotgun_idle, \nShotgun_reload, Shotgun_run, Shotgun_run_reload, Shotgun_walk, Shotgun_walk_reload, Z_Attack1, Z_Attack2, Z_Attack3_bite, Z_Attack3_bite_start, \nZ_Creep, Z_Creep_attack, Z_Creep_idle, Z_Hit, Z_Idle, Z_Run, Z_Walk1, Z_Walk2. \n\n
Package does not contains scripts and animation controllers except simple animator controllers for demoscene.
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BETA
Select or drop a image or 3D model here to search. We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
The pack contains more than 20 prefabs, that will let you assemble multiple upgrades of this heavy mech.
The parts are extremely easy to put together - just drop them into the corresponding containers and they'll snap right into place.
The poly count of mechs varies
from 1.7k to 2.5k tris.
The textures vary from hand painted
4k diffuse atlas,
which looks good even unlit,
to the set of PBR maps.
All the animations, except jumping and falling,
are with Root Motion.
- Idle
- Walk (+backwards)
- Turn while walking (+backwards)
- Run
- Turn while running
- Turn on place
- Jetpack jump
- Fall (Death)
- Shoot (recoil) for Flak. No effects included.
Textures:
Hand-painted 4k diffuse atlas.
7 color variations included. The source PSD is easy to tweak to get more.
Set of 4k PBR textures (work well with Unity 5 standard shader). Includes:
- Albedo (6 colors + source PSD)
- Normal
- Metalness
- Roughness
- Specular
- Glossiness
- Occlusion
If you have any questions or suggestions about the assets, please contact me.