WIP - A Crappy Animator - 1

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Author name
Loïc Norgeot
Source
Sketchfab
Polygon Count
99,932
Release Date
2018-05-21
License
CC BY 4.0
skeletonboneriglioncrappyloosyblenderskullscan3dscananimationbones

Asset Overview

I know nothing about animation, nor big cats anatomy, but I am checking how to "set up a rig" in blender and export an animation (exporting works fine at least) from an [original wonderful model](https://skfb.ly/OtHC) coming from [Idaho Virtualization Laboratory]( @ivlpaleontology ), so thanks to them! As I have no clue about what I am doing (and am not sure I'll ever), I guess that the lion will end up walking like a human, and I'll call that project a day. Or maybe not! The scan was remeshed from 3.1M to 100k triangles, so I guess you could still re-use it if you wish. I tried to make a cool-looking material using an additive opacity, adding a blue-ish wireframe, and setting the material to a PBR smooth metal. Looks fine in my opinion.