zBrush Character Sculpt- Chloe Nakamura

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Author name
Matt Harris
Source
Sketchfab
Polygon Count
3,581,670
Release Date
2022-03-28
License
CC BY 4.0
fashionsculptingretopologyeducationalcharacterartcharacter-designmaya3dcharactermodelhighpolymodelzbrush-sculptzbrushcorestylizedcharacterfashion-stylesubstancepaintersubstancemayacharactermodelinglowpolyzbrushcharacterdesignsculpturehighpoly

Asset Overview

WIP of a character I've been working on this past semester. The start of this project was the first time I've ever used zBrush, and while out recently for 3 weeks with covid I decided to hunker down and really get comfortable with the program. Hoping to smooth facial details within the next week and slender up her clothing as there is a jacket that goes over Chloe's hoodie. But, within the 4 weeks (and end of semester) the retopo, UV's and texturing are all getting started. High poly base sculpt only has 140k poly's. The watch was downloaded from the marketplace and decimated so I could get it within the scene. Hair was also downloaded, as I'm on zBrushCore at home so I can't use fibermesh. Her character concept has a much shorter hairstyle, but I didn't want to leave her bald for the time being. Any feedback and tips would be greatly appreciated, I included all 4 stages of the model so you can see the detail I started trying to undertake with her body (ie ribs, muscular definition, bones, etc).