Bench Vice created in low-poly as one object with two LODs and three color variations.
Topology LOD0: 7882 Tris
Topology LOD1: 3904 Tris
Topology LOD2: 500 Tris
PBR Textures (Standard):
3x Diffuse Map (4096x4096)
1x Normal Map (4096x4096)
1x Metallic/Roughness Map (4096x4096)
1x Ambient Occlusion Map (4096x4096)
PBR Textures (HDRP):
3x Basecolor Map (4096x4096)
1x Normal Map (4096x4096)
1x Mask Map (4096x4096)
Mesh: .fbx Format
Textures: .tiff Format (AO in .png)
PLEASE RATE THE PRODUCT IF YOU LIKE IT. THANKS!!!