Put out that fire!
The highpoly mesh for this asset was modeled in Blender and Zbrush. The lowpoly was modeled and unwrapped in Blender. The bake cage was created in Blender. A tangent space normal map was baked in Handplane Baker. Ambient occlusion map baked in Substance Painter. The label and gauge textures were created in Inkscape and Krita. Texturing was done in Substance Painter.