Asset Overview
Game art: Generic Laptop - Roughly Based On Asus Laptop, Low Poly, PBR Maps
3ds Max, XNormal, Quixel Suite, Photoshop
The 3D Model has the shading build at vertex level. For this matter it should be imported in your 3D Software, Game Engine without smoothing groups.
For example in UE4 - Import Normals and Tangents
Enjoy!