Asset Overview
Game Art: Padlock Low Poly, 4K PBR Maps, Color, Metallic, Roughness, Normal (OpenGL and DIrectX)
Two FBX meshes: Padlock, Padlock_for_animation
Animation Friendly, It can be used at very close ranges.
All the elements (Shackle, Lock Dialers) are ready to be animated, parented on the Padlock and with the pivot placed correctly.
Important!
The 3D Model has the shading build at vertex level. For this matter it should be imported in your 3D Software, Game Engine without smoothing groups.
For example in:
UE4 - Import Normals and Tangents
3ds Max, Maya, Blender, etc - Uncheck Smothing Groups
Enjoy!