This here is the last prop for my Game Asset assignment: the prop with two separate skins.
Since it's an arcade machine, I created stylish decals to tell what kind of game the arcade has, and with this one, it's an 8-bit shoot-em-up, Galaxy Force.
I created the pixel ships with Piskel.
Something you'll likely notice is that this is actually the low poly model, while the others I used were high poly. Well I had some issue with Substance when I tried to swap the models around, and the layers just got all muddled together.