A wooden bucket modeled and handpainted entirely in blender as practice. I'm pretty sure I'm going to have to find a way to work with blender's texpaint AND photoshop at the same time.
Stylewise I think I added too much detail for the resolution of the texture and the relative size of the bucket itself. I think I can tone the detail down way more, and get less pixel noise because of it.
Feel free to use this in other projects