Hiho!
This model was originally made as a learning exercise on fusion360 years ago, I wanted to model something that would help me get used to the interface and features i mostly used when CAD modelling. A fidget spinner was a susprinsingly good object to modelaltough i find them pretty much useless XD
Recently I wanted to get better a rendering objects on blender and again the fidget spinner felt like a good candidate. After importing to Blender some cleanup had to be done so subdiv could be used (It's a dirty clean-up, just quick enough to get a good render, so the topology is not at its best)
All textures are CC0 (they are from AmbientCG SBSARs)