A model of my old Mp3 player with earphones.
The player's design and details are based on a real sample.
Scaled to real world dimensions.
Model details:
* Highpoly triangulated mesh
* Subdivision-ready : NO
* Rigged : NO
* Glass is designed for a ray-tracing engine
* Textures : PBR metallic roughness + emisison
* Texture resolution : All maps are 2k (2048 x 2048) except glass is 1k (1024 x 1021)
* Normal format : OpenGL
* Color mask : NO
* AO maps : YES