This is my first time working with substance painter.
Anyways the model is made in blender and the texturing is done in substance painter. the uv of the shell was pretty hard to make becoz its a booleaned sphere and it has some inner faces so i had to create some obvious seems around the shell but the magic of the generatores made it look like dirt crevices and i tried to avoid any kinda pinching by usuing quad cylinders and smoothed cubes. im pretty happy with how this turned out.