Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Link to Forum Thread
\n\n
Link to PC demo builds (music and sound not included).
\n\n
Demo scene is included in package.
\n\n
IMPORTANT: To install, first import main package from Asset Store, then import included Render Pipeline-specific package. See README file after first import for full installation instructions. Example scene for Standard version of package requires installation of Post Processing, also via the Package Manager.
\n\n
All assets except for background mountains are setup with LODs. Triangle counts for LOD0 vary between 11,000 for the most detailed rock formation all the way down to just 80 for the smallest snowball, while most assets fall between a couple hundred to a couple thousand.
\n\n
Most included albedo maps are 2048x2048, most normal maps are imported between 1024x1024 and 2048x2048, and most maskmaps are imported at 512x512. Most included textures are native 2048x2048 so they can be adjusted as seen fit. Nearly all assets make use of detail maps.
\n\n
Many assets are UV packed and textured together in sets. Most mid-sized rock formations are textured by themselves, while most large formations share a tiled cliff texture.
\n\n
Most included assets use custom shaders which are fully editable with Amplify Shader Editor.
\n\n
Store page screenshots were captured in HDRP.
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4096 x 4096 texture supplied which can be down sized as required, only 4 draw calls with 100 objects on screen.
\n\n- barrels (3)
\n- chairs (3 stone, 3 wooden)
\n- table objects (9)
\n- tables (5)
\n- vases (14)
\n\nThe following models have lit and unlit versions.
\n- candelabras (22)
\n- candles (19)
\n- chandeliers (2 metal, 2 wooden)
\n- fire pits (4 small, 4 large)
\n- lanterns (8)
\n- torches (16)
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The cemetery needs to be collected
Padding on 4k texture - 16px
Number of Materials: 18
Number of Meshes: 94
Textures (Tga-4k-8bit) : Albedo, Emissive, Normal, SpecularSmoothness
Example of naming: (T_Wall_1_Normal)
Сollider - mesh collider
Models have 7 color schemes and 6 emissive variants
Many assembly options
Everything is made by my fantasy, each stone was sculpted by hand
SM_Main_Door_1 - 3233 polygon
SM_Main_Door_2 - 2657 polygon
SM_Main_Door_3 - 2206 polygon
SM_Main_Door_4 - 1630 polygon
SM_Main_Door_5 - 4179 polygon (with door mechanism on pivot)
SM_Main_Door_6 - 3603 polygon (with door mechanism on pivot)
SM_Main_Door_7 - 3152 polygon (with door mechanism on pivot)
SM_Main_Door_8 - 2576 polygon (with door mechanism on pivot)
SM_Main_Door_Mechanism_1 - 204 polygon
SM_Main_Door_Mechanism_2 - 128 polygon
SM_Main_Door_Mechanism_3 - 445 polygon
SM_Main_Door_Mechanism_4 - 128 polygon
SM_Main_Door_Mechanism_5 - 501 polygon
SM_Main_Door_Mechanism_6 - 80 polygon
SM_Main_Door_Mechanism_7(complete assembly without mechanism that is attached to the door on pivot) - 540 polygon
SM_Main_Gargoyle - 10611 polygon (with stand)
SM_Main_Gargoyle_2 - 9167 polygon (with stand, without wings)
SM_Main_Gargoyle_3 - 7859 polygon (with stand, without wings, without tail)
SM_Main_Gargoyle_Stand - 1277 polygon
SM_Main_Obelisk_1 - 1814 polygon
SM_Main_Obelisk_2 - 3091 polygon (with gargoyle stand)
SM_Main_Obelisk_3 - 12425 polygon (with stand, with gargoyle)
SM_Main_Obelisk_4 - 2354 polygon (with door mechanism)
SM_Main_Obelisk_5 - 3631 polygon (with door mechanism, with stand)
SM_Main_Obelisk_5 - 12965 polygon(with door mechanism, with stand, with gargoyle)
SM_Wall_1_1 - 2311 polygon (with stone window, with bas-relief)
SM_Wall_1_2 - 2627 polygon (with stone window, with crystal)
SM_Wall_1_3 - 2177 polygon (with stone window)
SM_Wall_1_4 - 1274 polygon (without stone window)
SM_Wall_1_1_Broken - 3594 (with stone window, with bas-relief)
SM_Wall_1_2_Broken - 3910 polygon (with stone window, with crystal)
SM_Wall_1_3_Broken - 3458 polygon (with stone window)
SM_Wall_1_4_Broken - 2584 polygon (without stone window)
SM_Stone_Window_1_1 - 1244 polygon
SM_Stone_Window_1_2 - 1523 polygon
SM_Stone_Window_1_3 - 1114 polygon
SM_Wall_2_1 - 2668 polygon(with stone window, with bas-relief)
SM_Wall_2_2 - 2756 polygon(with stone window, with crystal)
SM_Wall_2_3 - 2488 polygon(with stone window)
SM_Wall_2_4 - 1184 polygon
SM_Wall_2_1_Broken - 2726 polygon (two)
SM_Wall_2_2_Broken - 1326 polygon (one)
SM_Wall_2_3_Broken - 1400 polygon (one)
SM_Stone_Window_2_1 - 1197 polygon
SM_Stone_Window_2_2 - 1107 polygon
SM_Stone_Window_2_3 - 973 polygon
SM_Wall_3_1 - 1935 polygon (not damaged spears)
SM_Wall_3_2 - 2756 polygon (damaged spears)
SM_Wall_3_3 - 2488 polygon (without spears)
SM_Wall_3_1_Broken - 2358 polygon (with damaged spears)
SM_Wall_3_2_Broken - 1878 polygon (two, without spears)
SM_Wall_3_3_Broken - 926 polygon (one, without spears)
SM_Wall_3_4_Broken - 952 polygon (one, without spears)
SM_Wall_3_Broken_part_1 - 97 polugon (spear)
SM_Wall_3_Broken_part_2 - 138 polygon (spear)
SM_Wall_3_Broken_part_3 - 69 polygon (spear)
SM_Wall_3_Broken_part_4 - 116 polygon (spear)
SM_Wall_3_Broken_part_5 - 131 polygon (spear)
SM_Wall_3_Broken_part_6 - 166 polygon (spear)
SM_Wall_3_Broken_part_7 - 64 polygon (spear)
SM_Wall_3_Broken_part_8 - 74 polygon (spear)
SM_Obelisk_1_1 - 1610 polygon
SM_Obelisk_1_2 - 1402 polygon
SM_Obelisk_1_3 - 1469 polygon
SM_Obelisk_1_4 - 2014 polygon
SM_Obelisk_1_5 - 1303 polygon
SM_Obelisk_1_5 - 1052 polygon
SM_Obelisk_1_part_1 - 307 polygon
SM_Obelisk_1_part_2 - 99 polygon
SM_Obelisk_1_part_3 - 166 polygon
SM_Obelisk_1_part_4 - 711 polygon
SM_Obelisk_2_1 - 1738 polygon
SM_Obelisk_2_2 - 1296 polygon
SM_Obelisk_2_3 - 1523 polygon
SM_Obelisk_2_4 - 1392 polygon
SM_Obelisk_2_5 - 1068 polygon
SM_Obelisk_2_6 - 1668 polygon
SM_Obelisk_2_7 - 1226 polygon
SM_Obelisk_2_8 - 1453 polygon
SM_Obelisk_2_9 - 1322 polygon
SM_Obelisk_2_10 - 998 polygon
SM_Obelisk_2_part_1 - 670 polygon
SM_Obelisk_2_part_2 - 228 polygon
SM_Obelisk_2_part_3 - 455 polygon
SM_Obelisk_2_part_4 - 324 polygon
SM_Gate_1 - 3264 polugon
SM_Gate_2 - 2952 polygon
SM_Gate_3 - 2892 polygon
SM_Gate_4 - 4350 polygon
SM_Gate_5 - 224 polygon
SM_Lever_1 - 204 polygon
SM_Lever_2 - 247 polygon
SM_Lever_3 - 440 polygon
SM_Lever_4 - 327 polygon
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Discord Channel|Website & Support|Facebook
Pack support unity:
To run HD or , URP, LW RP please import pack to HD or URP, LW RP project and then import support pack which is inside the asset in \"HD and LW RP support\" folder or for unity 2019.3+ \"HD and URP support\". It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.
We mark screens HD RP and NON HD RP screens.
This pack is:
1) Artistic content:
2) Shaders:
3) Ported wind shading from HD SRP:
4) Tools and Scripts:
5) Additional support files:
You could also look at our other packs:
Assets Bundle:
Environment Bundle - Dynamic Nature
Unity Tools:
L.V.E 2023 - Lava & Volcano Environment 2023
Lava & Volcano Environment 2019
Environment:
Mountain Environment - Dynamic Nature
Forest Environment - Dynamic Nature
Meadow Environment - Dynamic Nature
Mountain Trees - Dynamic Nature
Levels:
Ground Textures:
VR & FP Models:
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\n\n50k Tris
\n\nPBR Metalic:\nBase Color Maps\nMetalic Maps\nRoughness Maps\nNormal Maps
\n\n10 Maps for each attachment:\nCover, Grenade Launcher, Grip, Handles, Iron Sights, Magazine with bullets, Muzzle, Rails, Straps and Main weapon frame.
\n\nCan be animated.
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