I made this lamp when I was learning how to create and apply smart materials in Substance Painter. The main material is this luminous green glass. This is what I transferred to two other versions of the lamps, which I will add here later.
Why did I choose this particular model for my experiments?
Everything is simple. I noticed a similar lamp on one of the tables in Bioshock 2 when I was playing this masterpiece again
P.S.
DirectX Normal map