Texture atlas at 512, 1024 and 2048. Ready to use prefabs with LOD set up in place. PBR: Yes Texture includes Albedo/Cutout, Normal, Metallic/Smoothness, Ambient Occlusion.
\n
\n
Mobile friendly version:
\n
Tris count between 72 to 6916. Vertice count between 81 to 8872. Textures size 128 x 128 pxl. Textures atlas size 512 x 512 pxl. PBR: No. Textures for Unity 5: Albedo/color, specular/gloss.
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Developers,\ndesigners and marketers who shared their experiences\nto draw and develop an efficient business plan.We appreciate your purchase and your preference, we\nhope you keep in touch with us on any of our networks.\n21","id":274901590223,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/182994/Arc 2 Variant/Screenshots/Arc 2 Variant_20.webp"},{"href":"https://models-cdn.yahaha.com/182994/Arc 2 Variant/Screenshots/Arc 2 Variant_50.webp"},{"href":"https://models-cdn.yahaha.com/182994/Arc 2 Variant/Screenshots/Arc 2 Variant_80.webp"},{"href":"https://models-cdn.yahaha.com/182994/Arc 2 Variant/Screenshots/Arc 2 Variant_110.webp"},{"href":"https://models-cdn.yahaha.com/182994/Arc 2 Variant/Screenshots/Arc 2 Variant_140.webp"},{"href":"https://models-cdn.yahaha.com/182994/Arc 2 Variant/Screenshots/Arc 2 Variant_170.webp"},{"href":"https://models-cdn.yahaha.com/182994/Arc 2 Variant/Screenshots/Arc 2 Variant_200.webp"},{"href":"https://models-cdn.yahaha.com/182994/Arc 2 Variant/Screenshots/Arc 2 Variant_230.webp"},{"href":"https://models-cdn.yahaha.com/182994/Arc 2 Variant/Screenshots/Arc 2 Variant_260.webp"},{"href":"https://models-cdn.yahaha.com/182994/Arc 2 Variant/Screenshots/Arc 2 Variant_290.webp"},{"href":"https://models-cdn.yahaha.com/182994/Arc 2 Variant/Screenshots/Arc 2 Variant_320.webp"},{"href":"https://models-cdn.yahaha.com/182994/Arc 2 Variant/Screenshots/Arc 2 Variant_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/182994/Arc 2 Variant/Arc 2 Variant.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-03T10:14:12Z","modelUpdatedTime":"2022-09-02T20:59:20Z","modelUrl":"https://models-cdn.yahaha.com/182994/Arc 2 Variant.obs.glb","name":"Arc 2 Variant","originSource":"ASSET_STORE","packageId":"182994","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/45b9901b-269f-42a9-ac77-60bd04bbf71b.webp","name":"Low Poly Weapons Package!"},"polygonCount":144,"publishedDate":"2020-11-18T08:28:19Z","publisher":{"id":"49820","name":"Octonove Agency","url":"https://octonove.com/"},"rigged":false,"slug":"arc_2_variant-274901590223","sourceUrl":"https://assetstore.unity.com/packages/slug/182994?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":6,"name":"Food & Drink","slug":"food-drink"}],"colors":["black","brown","red"],"description":"
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3 stages of LOD. Texture atlas at 512, 1024 and 2048. Ready to use prefabs with LOD set up in place. PBR: Yes Texture includes Albedo/Cutout, Normal, Metallic/Smoothness, Ambient Occlusion.
\n
\n
Mobile friendly version:
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Tris count between 72 to 6916. Vertice count between 81 to 8872. Textures size 128 x 128 pxl. Textures atlas size 512 x 512 pxl. PBR: No. Textures for Unity 5: Albedo/color, specular/gloss.
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Optimized characters that can be used in any platform such as VR, Console, PC and even in a mobile game. \nIt has handmade LODs, optimized use of bones and optimized use of materials and UVs. \nThose Monsters works great with MEDIEVAL SERIES and SCI-FI SERIES \n____________________________________________________________________________________________
\n\nThere are 4 different 4K PBR textures with 3 variations of each: (Diffuse, Metallic, Roughness, Occlusion, Emission and Normal maps)
\nFully rigged characters with 20 animations.\n\n\n
\nEXTRA FEATURES:
\n
★ Highly optimized and clean meshes
\n
★ Efficient UVs usage to allow higher quality with lower texture sizes
\n
★ Minimized number of materials and meshes to allow lower draw calls and high performance
\n
★ Top quality animations
\n
★ Clean project without unnecessary files
\n
★ Hand made LODs that can be used as main characters for even better performance
\n\n____________________________________________________________________________________________ \nURP and HDRP:
\nIt is simple to convert the pack to Unity render pipelines. \n\nTo convert our custom shader to URP or HDRP, please download Polygonmaker Shader and unpack “Shaders URP” or “Shaders HDRP”
\n\n\nFor standard shaders conversion you can follow this video: \n\nHow to convert materials to HDRP \n\n\n \n\n____________________________________________________________________________________________ \nMOBILE USE:
\nMesh \nOur LODs are handmade, thus they can be used as main LOD without losing much of the quality. \nUse LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.
\n\nMaterials \nChange from Standard to Mobile Diffuse or Bumped depending of your budget.
\n\nTextures \nSet the Max Size according your budget, for example 512 for third person games or 256 for RTS games. ____________________________________________________________________________________________
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\n\nTo correctly display natural assets, you need to compile the Diffusion Profile. It doesn't compile automatically. You need to select any material of nature and click fix.
\n\nPack support unity: \n● Unity 2020.2.6f1 and higher
\n\nRender Pipelines: \n● HD Render Pipeline 10.3.1 and higher
\n\nThis pack includes: \n- 77 textures \n- Texture Sizes from 256x256 to 4096x4096 \n- 75 meshes flora \n- 37 meshes cliff and stone \n- demo scenes include \n- Range of Tris (Min and Max) – 64-36729 tris \n- All meshes have a LOD and Collision
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Optimized characters that can be used in any platform such as VR, Console, PC and even in a mobile game. \nIt has handmade LODs, optimized use of bones and optimized use of materials and UVs. \nThose Monsters works great with MEDIEVAL SERIES and SCI-FI SERIES \n____________________________________________________________________________________________
\n\nThere are 4 different 4K PBR textures with 3 variations of each: (Diffuse, Metallic, Roughness, Occlusion, Emission and Normal maps)
\nFully rigged characters with 20 animations.\n\n\n
\nEXTRA FEATURES:
\n
★ Highly optimized and clean meshes
\n
★ Efficient UVs usage to allow higher quality with lower texture sizes
\n
★ Minimized number of materials and meshes to allow lower draw calls and high performance
\n
★ Top quality animations
\n
★ Clean project without unnecessary files
\n
★ Hand made LODs that can be used as main characters for even better performance
\n\n____________________________________________________________________________________________ \nURP and HDRP:
\nIt is simple to convert the pack to Unity render pipelines. \n\nTo convert our custom shader to URP or HDRP, please download Polygonmaker Shader and unpack “Shaders URP” or “Shaders HDRP”
\n\n\nFor standard shaders conversion you can follow this video: \n\nHow to convert materials to HDRP \n\n\n \n\n____________________________________________________________________________________________ \nMOBILE USE:
\nMesh \nOur LODs are handmade, thus they can be used as main LOD without losing much of the quality. \nUse LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.
\n\nMaterials \nChange from Standard to Mobile Diffuse or Bumped depending of your budget.
\n\nTextures \nSet the Max Size according your budget, for example 512 for third person games or 256 for RTS games. ____________________________________________________________________________________________
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This pack contains a complete base with 32 buildings. They are perfect for RTS games or as buildings in any other scifi themed game, e.g. a turret defense game.
-3 factories
-7 economy buildings
-22 defense buildings
-3 missiles, 1 torpedo
-Most buildings are animated
-Techtree progression is supported
-Turrets/barrels can rotate
-All models share 3 texture atlases
-Changeable decals
-4 damage decals
-6 different texture sets
-PSD source files are included
-PBR textures (specular)
-Ready to use prefabs of all models are included
-Texture sizes are 2048, 1024 and 512
-Tris count ca. 50 - 1000
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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\n\nThere are 4 different 4K PBR textures with 3 variations of each: (Diffuse, Metallic, Roughness, Occlusion, Emission and Normal maps)
\nFully rigged characters with 20 animations.\n\n\n
\nEXTRA FEATURES:
\n
★ Highly optimized and clean meshes
\n
★ Efficient UVs usage to allow higher quality with lower texture sizes
\n
★ Minimized number of materials and meshes to allow lower draw calls and high performance
\n
★ Top quality animations
\n
★ Clean project without unnecessary files
\n
★ Hand made LODs that can be used as main characters for even better performance
\n\n____________________________________________________________________________________________ \nURP and HDRP:
\nIt is simple to convert the pack to Unity render pipelines. \n\nTo convert our custom shader to URP or HDRP, please download Polygonmaker Shader and unpack “Shaders URP” or “Shaders HDRP”
\n\n\nFor standard shaders conversion you can follow this video: \n\nHow to convert materials to HDRP \n\n\n \n\n____________________________________________________________________________________________ \nMOBILE USE:
\nMesh \nOur LODs are handmade, thus they can be used as main LOD without losing much of the quality. \nUse LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.
\n\nMaterials \nChange from Standard to Mobile Diffuse or Bumped depending of your budget.
\n\nTextures \nSet the Max Size according your budget, for example 512 for third person games or 256 for RTS games. ____________________________________________________________________________________________
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\n\nThere are 4 different 4K PBR textures with 3 variations of each: (Diffuse, Metallic, Roughness, Occlusion, Emission and Normal maps)
\nFully rigged characters with 20 animations.\n\n\n
\nEXTRA FEATURES:
\n
★ Highly optimized and clean meshes
\n
★ Efficient UVs usage to allow higher quality with lower texture sizes
\n
★ Minimized number of materials and meshes to allow lower draw calls and high performance
\n
★ Top quality animations
\n
★ Clean project without unnecessary files
\n
★ Hand made LODs that can be used as main characters for even better performance
\n\n____________________________________________________________________________________________ \nURP and HDRP:
\nIt is simple to convert the pack to Unity render pipelines. \n\nTo convert our custom shader to URP or HDRP, please download Polygonmaker Shader and unpack “Shaders URP” or “Shaders HDRP”
\n\n\nFor standard shaders conversion you can follow this video: \n\nHow to convert materials to HDRP \n\n\n \n\n____________________________________________________________________________________________ \nMOBILE USE:
\nMesh \nOur LODs are handmade, thus they can be used as main LOD without losing much of the quality. \nUse LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.
\n\nMaterials \nChange from Standard to Mobile Diffuse or Bumped depending of your budget.
\n\nTextures \nSet the Max Size according your budget, for example 512 for third person games or 256 for RTS games. ____________________________________________________________________________________________
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