Radio Scanner - Mid Poly Workflow

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Author name
NickDimitrijevic
Source
Sketchfab
Polygon Count
2,570
Release Date
2021-05-03
License
CC BY 4.0
scannerpropelectronicssubstancepainterphotoshopblenderradio

Asset Overview

A practice for creating a mid poly, game ready asset with face weighted normals. In game engine it would use just one texture map for decals, all other materials would come from Substance smart materials.