Asset Overview
A high poly Bresser reflector telescope. Modeled with Blender 2.74.
# **GEOMETRY**
High quality mesh. Clean topology, no ngons! Modifiers are not applied, so you still have full and easy geometry control.
Used modifiers:
- subsurf
- mirror
- array
- shrinkwrap
# **MATERIALS**
All materials are created with nodes for cycles. All colors are changeable in the node setup.
# **TEXTURES**
This model includes only one image texture (2.048px X 768px) for the writings that are printed on some parts (e.g. the scales). The materials themselves are using procedural textures.
# **RIG**
The telescope is rigged using parenting and constraints. The rig is independent from the environment.
# **COMPOSITING**
Compositing setup to render the model isolated from the environment with alpha values as background included.
# **SCALE**
The model is in real world size and scale.
* X = 0,591m (Blender units)
* Y = 0,675m (Blender units)
* Z = 1,490m (Blender units)