This is yet another College Project assignment for my 3d modeling course, a two-parter in fact. Mostly it was to teach us about organizing your objects and groups into hierarchies, followed by binding a skeleton to mesh objects to be animated later on. So far it turned out better than I anticipated, though I'm sure to could have been done better honestly. Still It was fun to build this machine up from multiple objects AND animated the entire group as a cohesive unit.