Smith_Michael_391-O_1703_Milestone_3

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Author name
Michael Smith
Source
Sketchfab
Polygon Count
1,580,338
Release Date
2017-03-22
License
CC BY 4.0
speaker

Asset Overview

Here is my version 3 of my speaker with some better materials for its textures but they still need some more work. I managed to get substance designer working again but, of course, I seem to have forgotten a few things (and Google is no help). I know this is definitely an improvement from before but the fact that what I made in substance designer and what I put onto the speaker are such vastly different things that I am truly speechless. I make a leathery texture and use color ID to put it where it belongs but no, the texture spreads out across the entire thing so the part that it actually needs it on is massive compared to what its supposed to be (like only a fraction of the texture is where it is supposed to be, thus making it look big). Not to mention that there are blur effects going on here that spill textures onto another for some unknown reason (like it already doesn’t look terrible). It wouldnt upload to UE4 either (I had plugin too), I uploaded each finished part individually. Why is this so hard...