This is a low poly stapler model I worked on in the Spring of 2018, the first of which I've done and I learned a lot about triangulating & making various alterations to a mesh in order to conserve polygons. The biggest thing I took away from this project is that there is a real difference between modeling for animation & modeling for games. I'm definitely going to be applying low poly modeling practices in my future work considering the fact that I am focusing on the games side of things.