processed .ply file through MeshLab 2016 with two filters:
> Normals, Curvatures and Orientation > compute normals for point sets
> Remeshing, Simplification and Reconstruction > surface reconstruction: ball pivoting
- Took 2.5 hours for that second filter.
- Per vertex color should be saved in there (but having trouble making it visible in Maya 2017)
...this is all taken from a Tango scan using Lenovo Phab2Pro and Matterport's Scenes app.