Stylised Binoculars

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Author name
WillHenniker94
Source
Sketchfab
Polygon Count
5,472
Release Date
2022-05-26
License
CC BY 4.0
sculptingbinocularslowpolystylized

Asset Overview

An exploration into the stylised 3D workflow in Blender. This project was created so i could transition from Autodesk Maya to Blender. I started with a low poly base mesh, subdivided and sculpted a clone of that mesh, then used a skinwrap modifier to create a base mesh that the high detail sculpt could be baked upon. Finally i unwrapped the base mesh and imported it to substance painter for baking and texturing. based on concept art by Mikael Yusifov: https://www.artstation.com/artwork/W2wPNQ