An exploration into the stylised 3D workflow in Blender. This project was created so i could transition from Autodesk Maya to Blender. I started with a low poly base mesh, subdivided and sculpted a clone of that mesh, then used a skinwrap modifier to create a base mesh that the high detail sculpt could be baked upon.
Finally i unwrapped the base mesh and imported it to substance painter for baking and texturing.
based on concept art by Mikael Yusifov: https://www.artstation.com/artwork/W2wPNQ