This Petromax lantern was modelled in Blender and textured in Substance Painter. The idea behind this was to create a realistic and old lantern stored in a dusty place. The Petromax lantern was a deliberate choice, as it played a big role in my reference as well as texturing phase.
I have attached the similar model but one that utilises 2 UVs as well as the corresponding textures both in 2K and 4K resolutions for anyone who might be interersted.
![](http://cdna.artstation.com/p/assets/images/images/051/691/474/large/charles-nderitu-0002.jpg?1657917600)