This flashlight took ~3 hours including texturing and as usual was done in one sitting with no measurements. I couldnt figure out how to make the model low poly but still smooth without screwing the lighting so I just used edge split and subdivision which made for a higher poly count then I wouldve liked which became annoying during the UV unwrapping and the actual texturing. If you know how to properly smooth a complex cylindrical mesh with a low poly count then pls comment on this explaining how cause i couldnt figure it out.